gamerprinter
Mapper/Publisher
Same thing...
Our group tried an evil campaign about 20 years ago, where two of the PCs played what I'd call Chaotic Stupid, in that they played evil characters wrong and caused party problems.
Why is it that each could DM an intelligent evil BBEG, yet when doing so as players, they all become stupid - didn't get it. So that campaign ended in fiasco.
Then last year, we tried it again. The players are more mature and with barely any preconceived rulings everything worked smoothly. We had a common enemy, common goals, worked well together and did basically evil things in the setting.
Something changed over those 20 years, don't know what exactly beyond maturation. But it worked fine this time.
I think the DM in charge made the difference - no control the first time, and thoughtful sharing the workload the second time. The key here is the DM and how the game is run - makes all the difference in the world.
GP
Our group tried an evil campaign about 20 years ago, where two of the PCs played what I'd call Chaotic Stupid, in that they played evil characters wrong and caused party problems.
Why is it that each could DM an intelligent evil BBEG, yet when doing so as players, they all become stupid - didn't get it. So that campaign ended in fiasco.
Then last year, we tried it again. The players are more mature and with barely any preconceived rulings everything worked smoothly. We had a common enemy, common goals, worked well together and did basically evil things in the setting.
Something changed over those 20 years, don't know what exactly beyond maturation. But it worked fine this time.
I think the DM in charge made the difference - no control the first time, and thoughtful sharing the workload the second time. The key here is the DM and how the game is run - makes all the difference in the world.
GP