Saeviomagy
Adventurer
Going somewhere that you have not seen yet during a fight in the hope of escape is exactly the sort of thing that leads to a tpk, because this is D&D and there is a very high chance that there are more monsters behind any door that you haven't opened yet.
In fact, in your ooze thread that was exactly what happened.
Does it surprise you that PCs are unwilling to repeat that mistake?
The other funny thing is that D&D is a game that makes it very hard to tell whether a given foe will outclass you: there's no obvious correlation between power and any observable characteristic, and there's often not a way to test a foe's power without engaging in direct confrontation. That couples with the fact that most monsters move faster than the slowest member of an adventuring party to make any sort of scouting largely fruitless.
In fact, in your ooze thread that was exactly what happened.
Does it surprise you that PCs are unwilling to repeat that mistake?
The funny thing is that in my experience this is more likely to happen in a computer game than in a tabletop game.Angrydad said:My other penny is simply this: video games may be ruining our players' ability to think realistically about combat situations. How many video games have you played where random encounters or even dungeons in out of the way locations have baddies that you can't deal with?
The other funny thing is that D&D is a game that makes it very hard to tell whether a given foe will outclass you: there's no obvious correlation between power and any observable characteristic, and there's often not a way to test a foe's power without engaging in direct confrontation. That couples with the fact that most monsters move faster than the slowest member of an adventuring party to make any sort of scouting largely fruitless.
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