Forked from: State of Mongoose 2008... with an interesting note about 4th edition
Here's a radical idea: what if it doesn't matter how well 4E does? Sales are NOT indicative of the best rule system, right? It isn't a referendum on whether that game "wins" or not, or if I can use it to run awesome freakin' games.
What if Wizards designers came out and said, "Look, we know we pissed some of you off with the choices we made for 4E. We know we'll lose some of you as customers. But we went at this project with our hearts and made it the best game we could. The best D&D we could. You don't have to like it, but that's okay because this is our art, our masterpiece. And it is exactly what we wanted it to be."
Wizards never said you had to love 4E. They never forced you to buy it. If this was an indie publisher making radical changes to the way people game, we would be applauding their courage.
When the hell did D&D become the game that had to appease every gamer?
Sorry for the rant.
cperkins said:Taken from State of the Mongoose 2008:
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Dungeons & Dragons 4e
The fourth edition is something of an odd duck for us, and it is no secret that sales thus far have been somewhat behind those for third edition. The game itself is very different from its predecessors.
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From what I've read on ENWorld, I thought 4th edition was selling like hotcakes. This note seems to support what I've been seeing in with my local geeks... that 4th edition isn't doing as well as WotC would have hoped.
Here's a radical idea: what if it doesn't matter how well 4E does? Sales are NOT indicative of the best rule system, right? It isn't a referendum on whether that game "wins" or not, or if I can use it to run awesome freakin' games.
What if Wizards designers came out and said, "Look, we know we pissed some of you off with the choices we made for 4E. We know we'll lose some of you as customers. But we went at this project with our hearts and made it the best game we could. The best D&D we could. You don't have to like it, but that's okay because this is our art, our masterpiece. And it is exactly what we wanted it to be."
Wizards never said you had to love 4E. They never forced you to buy it. If this was an indie publisher making radical changes to the way people game, we would be applauding their courage.
When the hell did D&D become the game that had to appease every gamer?
Sorry for the rant.
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