Forsakers - detecting magic

Chubtoad

First Post
Forsakers need to destroy magic in order to get some of their cool bonuses, But
They don't have a way to know what is magic and what is not.
I don't think destroying every ornate sword and staff is the way to go.

I like the idea of the Forsaker just "knowning it is magic" by touch/taste. Detect magic is only a 0 level spell so this does not seem overpowering.

Comments? Suggestions to tie it to some sort of skill check?

*PS - I already let the magic item brekage create a pool - ie each 1000 gp of magic item keeps the "funk" going for 1 week.
 

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I personally think they NEED this. Otherwise a forsaker has to go around pretty much never using anything which isn't made by his own hands, for fear that it could be a magical item in disguise.
 


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