Professor Murder
Hero
Thanks all for the discussion so far. I did want to further clarify my intentions.
Some people are speaking about the GM not rolling and the rolls of the players determining all outcomes. For anyone seeking a system that does this, please check out the excellent Red Markets. Also, the current Paranoia I believe.
But that's not what I am proposing. I am saying that while the players still roll to determine outcomes, the GM would not. Instead, they would judge what they want to happen narratively, and it happens. This is why I mentioned that a GM fudging rolls already does this. PCs getting hit too much on a fight that should have just been the warm up? You have the enemies miss more or do less damage. Players are cakewalking your big bad? He gets a hellacious crit that takes out the party mage and puts the whole party on the back foot as they scramble to heal him. That's what I am proposing.
I have been doing this for a while, and what I enjoy is using game systems to tell a story. Playing a game that tangentially contains a story is less appealing, tbh. That story is told collaboratively.
Some people are speaking about the GM not rolling and the rolls of the players determining all outcomes. For anyone seeking a system that does this, please check out the excellent Red Markets. Also, the current Paranoia I believe.
But that's not what I am proposing. I am saying that while the players still roll to determine outcomes, the GM would not. Instead, they would judge what they want to happen narratively, and it happens. This is why I mentioned that a GM fudging rolls already does this. PCs getting hit too much on a fight that should have just been the warm up? You have the enemies miss more or do less damage. Players are cakewalking your big bad? He gets a hellacious crit that takes out the party mage and puts the whole party on the back foot as they scramble to heal him. That's what I am proposing.
I have been doing this for a while, and what I enjoy is using game systems to tell a story. Playing a game that tangentially contains a story is less appealing, tbh. That story is told collaboratively.