Fortune Cards, we just received a preview

I think it will be very interesting to see what WotC announces at DDXP with regard to new organized play options and Fortune Cards. My fear is that they will announce a competitive game play option that will include the use of Fortune Cards. For that, the cards would have to be universally positive, which at present they are.
How would modern competitive D&D work?
I know how we did it in the old days, create a killer dungeon (Tomb of Horrors) and see who get further in:rant:
 

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You also get a rare card in each Magic booster. But a specific rare card is indeed harder to get. Different level of rarity only make sense in a context of collectability.

Well- sure, but again in this case it's not designed with the idea that certain rares are to be more rare then others, or that if you manage to get a certain rare you get a better bonus, or that you're collecting mainly for the rares.

From what they've said, you're not really even collecting to get certain cards... IE I only want a deck of white cards...

You're opening a pack of cards, and you have everything you need to use them in the game.

Later on if you have purchased a bunch of cards (because you want to) they have rules for you to use them in the game in a way that doesn't allow your deck to overpower someone who doesn't want to buy more then one pack.
 

From the cards I have seen, there is not a power level difference between the rarities.
BTW, over half of the cards I've seen so far can be used with 3.5 or Pathfinder with no modifications needed. (Other cards do involve healing surges, at-wills, shifting, push-pull-slide, attack power, etc.)
 

I think it will be very interesting to see what WotC announces at DDXP with regard to new organized play options and Fortune Cards. My fear is that they will announce a competitive game play option that will include the use of Fortune Cards. For that, the cards would have to be universally positive, which at present they are.
You know this had occurred to me too. A successful competitive D&D game would be a big money maker for WotC.
 

The cards are not universally useful to every character. My avenger has no need for Careful Aim. My squishy sorcerer wouldn't be caught using Self Sacrifice. Balance of Fate seems universally useful, but it's also the only rare card previewed.

Not to make generalizations from 3 previewed cards, but it certainly seems you can pick the cards that will help your build more. My Runepriest usually doesn't know what to do with his surges, so I'd certainly grab something like Self Sacrifice as it would be appropriate. But I'd forgo Careful Aim, since all my blasts are already ally friendly. If my Sorcerer had access to multiple Careful Aims and Balance of Fate's I'd certainly get them.

I think deck building is intended if you want to use these cards. How many would actually care to use the cards is another debate.

And however I look at it, if I want certain cards to build my deck, and maybe multiples of a certain card, and they come in randomized packs, these cards are collectible.
 

It's not necessarily the category of the item (C/U/R), it's the random packaging.

Action figures are collectible in the strictest sense of the word, but they aren't randomly packaged (unless you consider WotC minis to be action figures). You know what figure you are buying when you get the package.

If I collect Star Wars figures (again, exlcuding the WotC minis), I don't wind up with 15-20 "common" stormtroopers trying to luck into a "rare" Boba Fett figure I want. If I want Boba Fett, I buy Boba Fett. If I want 15 stormtroopers, I but 15. If I only want only one stormtrooper, I buy one.

Even without random minis or power cards, D&D is collectible. We all of us here have a "collection" of D&D books and game accessories. Even if we merely purchase the ones we like and pass on those we don't, it's still a collection. Moreso, I think a lot of gamers often purchase a book that may not have much utility for their game, but will add to the collection or make sure they have a complete set.

I DO appreaciate what WotC is trying to do by introducing a product that the local game shop can use to ensure hosting a game is profitable while ensuring that a player who buys one pack isn't at a mechanical disadvantage over one who buys many.

I guess I have no strong feeling one way or another. I'm not interested in the cards as they are being marketed so far, but , as others havem entioned, I can think of some houserule uses to reward good roleplaying. I also don't begrudge anyone else using them in their game.

It's an interesting discussion, either way.
 

Tomorrow night we will use our Encounters groups as guinea pigs and try out the cards. According to Wizards, the cards will be an official part of the next Encounters season.
 

How would modern competitive D&D work?
I know how we did it in the old days, create a killer dungeon (Tomb of Horrors) and see who get further in:rant:

They still do that at Gen Con. Although the dungeons are a little less deadly than Tomb of Horrors. They're still brutal, but fair.

If tournament organizers start allowing players to bring their own fortune cards, that could cause a problem. Although I don't really see these fortune cards being powerful enough to actually make a difference.
 


If you're talking 100 different cards in the randomized set, that's 100 different pieces of artwork, along with the increased cost of printing due to small print volume (probably an order of magnitude smaller than a Magic print run, at the least). The cost of that could get out of hand, particularly with the rocky reception the Fortune Cards have been getting from the community, and a lack of sales could have made them lose money on it.

I know they don't want to run into some 1990s TSR issue with making products that end up costing them more than they make off of them. This is their first foray into a random card element for D&D, so I think they want to test the waters before diving in.
They should have tested the waters with card like those of Dragoneye and before sets of DDM then to see how well the cards were received and a lower initial cost, than jumping in with "Magic Cards" equivalent details.
Are you sure about that "at no cost" bit? I was under the impression that WotC generally has to pay to reuse a piece of art, which is part of the reason many cards get new pictures when they are reprinted.

I thought after the Dragon Magazine, heck before that after the artist falling out, WotC BOUGHT the art rather than rented it. So when they commission a piece of art WotC owns it, rather than licensing it. That way they don't have to go through any more of that who owns what bit. I would think if it is a WotC policy that should extend to all departments, so unless this has changed, they own all their own art since mid 90's.
 

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