Fortune Cards, we just received a preview

If you're talking 100 different cards in the randomized set, that's 100 different pieces of artwork, along with the increased cost of printing due to small print volume (probably an order of magnitude smaller than a Magic print run, at the least). The cost of that could get out of hand, particularly with the rocky reception the Fortune Cards have been getting from the community, and a lack of sales could have made them lose money on it.
Except that Wizards already owns thousands of pieces of art they can pull from at no cost.

No art = just lazy.
 

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Except that Wizards already owns thousands of pieces of art they can pull from at no cost.

No art = just lazy.

Are you sure about that "at no cost" bit? I was under the impression that WotC generally has to pay to reuse a piece of art, which is part of the reason many cards get new pictures when they are reprinted.
 

We just received a preview box of D&D Fortune Cards.

There are three types of cards: Attack, Defense, and Tactic. There are 8 cards in a pack; 5 common, 2 uncommon, 1 rare, plus a card called Initiative Tracker with an ad on the back.
In the 2 packs I opened, only the rare card had artwork on it. Otherwise the Tactics cards have a battle banner, Attack cards have a sword, and Defense cards have a shield. The display box has a sheet explaining how to use the cards. There are 24 packs in a display. Cards are standard (Magic) sized cards.

edit: There are 80 cards in the set, and the cards are numbered.


The only negatives I see are:
Missed opportunity to have these include negative effects and zones, which would have made them magnitdes more useful, and they failed to commuunicate well with their customer base about them thus allowing all sorts of wacky negative impressions to take hold and run rampant. They could have pushed the DM use positives these cards can have instead of allowing the negative narrative of the players running over their DMs with another uncontrolled power aspect to become the expectation.

I see them as useful in a campaign when it is the DM controlling their availability and use.

Wotc, you failed the marketing on this product. Learn from it and get out front on things from now on.
 

I think that there is, at least to some extent, the issue of getting contradicting messages from WotC. On one hand we were told that this cards are not supposed to be collected, but rather opened at every session and being surprised by what we get, on the other they have different level of rarity and the latest blurb talks about 'deck building' and trading them with your friends.
 

I admit that I'm clearly not in the target demographic for Fortune Cards because I just have no interest at all in them for my game.

But if I was introducing CCG elements into D&D, I'd do it in one of two ways: either 1) make the cards cheap and art-free to test the waters and try and get people hooked or 2) produce high priced, high quality cards with art as a premium item to attract the hardcore collectors. What I would not do is combine 1) with 2) and expect anything but 3), where 3) is failure.

The whole idea just sound like a bad one, to me. But hey, I guess there's no need to gripe about it, I'll vote with my wallet.
 

I'm kind of looking forward to their use in LFR. It'll be something a little different than the reward cards, something new and fresh.

Other than that, I probably won't have much use for them. Our home games don't need CCG's to enhance them. (And yes, I do see the irony of how many elements 4e borrows from CCG's that actually do enhance the game.)
 

I think that there is, at least to some extent, the issue of getting contradicting messages from WotC. On one hand we were told that this cards are not supposed to be collected, but rather opened at every session and being surprised by what we get, on the other they have different level of rarity and the latest blurb talks about 'deck building' and trading them with your friends.

As a former Magic player, I think I understand what they're going for here.

There are two formats of Magic play - limited and constructed. In limited, you buy packs of cards and end up making a deck out of the cards you open at the table. In constructed, you come to the table with a deck you've made out of cards from your own collection. Both are popular.

The limited formats drive card sales directly. You have to buy brand new cards every time you play in a limited event. The constructed formats drive card sales indirectly; people want the powerful rare cards for their constructed decks, so there will be some packs opened in the hope of getting those cards.

I'm guessing Wizards of the Coast is hoping for the same revenue stream here. Some players might buy a pack or two to play with during an event that requires it, while others might want to build powerful decks by collecting cards (perhaps more for home games). They're probably just testing the waters now, but if the cards are popular I can see WotC wanting to have both limited and constructed D&D events in the future.

My own personal opinion of the cards is that I'm not interested in them, but the above paragraphs are my take on what WotC WANTS to happen.
 

I think that there is, at least to some extent, the issue of getting contradicting messages from WotC. On one hand we were told that this cards are not supposed to be collected, but rather opened at every session and being surprised by what we get, on the other they have different level of rarity and the latest blurb talks about 'deck building' and trading them with your friends.

When they first talked about these they kind of explained it.

The cards are designed to be able to open the pack, and use the cards therein-
No need to collect multiple packs in order to build a deck that is useful. Using whatever cards you get should be roughly balanced against all other cards.

At the same time though, they don't want you to feel like you're buying a bunch of one shot packs of cards, so if you've been buying a bunch, there are rules to use that bunch in a deck.
 


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