Founding of a Guild (4e)

Walking Dad

First Post
"I don't know, neither. But nothing natural. Perhaps a fallen star?" Malek says, trying hard to remember his arcane schooling, but to no prevail.

[sblock=OOC]
Nature, Arcana (1d20=16, 1d20+8=16)

[sblock=Mini stat block]
Malek
Perception: 10 Insight: 15 Low-light Vision
AC 15 Fortitude 14 Reflex 14 Will 15
Hit Points: 26 / 26 Bloodied: 13
Temporary Hit Points: 0
Resist: Fire 5
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 8 / 8
Encounter Powers: Dreadful Word, Infernal Wrath
Daily Powers: Crown of Stars

Condition: -
[/sblock][/sblock]
 

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Graf

Explorer
[ooc: Arcana 13... foo!]

Looks like a smoking hole to me. Maybe this star thing was from some elemental plane of smelly smoke?

[d]--[/d]

[stealth=[URL="http://invisiblecastle.com/roller/view/1788056/"]9[/URL]... double foo!]

Yenha, steps on a very dry twig as they approach the entrance.
 



Walking Dad

First Post
[sblock=OOC]
Stealth, Initiative (1d20+3=12, 1d20+1=4)

If the others start attacking, he will use Eldritch blast, if the orcs are between 10 and 6 squares away.
Glow of Ulban if nearer.
Move 3 sq to get concealment if they are farther away.


[sblock=Mini stat block]
Malek
Perception: 10 Insight: 15 Low-light Vision
AC 15 Fortitude 14 Reflex 14 Will 15
Hit Points: 26 / 26 Bloodied: 13
Temporary Hit Points: 0
Resist: Fire 5
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 8 / 8
Encounter Powers: Dreadful Word, Infernal Wrath
Daily Powers: Crown of Stars

Condition: -
[/sblock][/sblock]
 


Atanatotatos

First Post
ooc: I guess I haven't been clear at all.:) You can approach the entrance of the cave (and the two orcs) AND you get a surprise round to attack if you want. then, your stealth check will be useful to see if you're quiet or not in slicing them....
 


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