Pathfinder 2E Foundry

Older as in PF1?
Older, as in PF2e (no idea about PF1e). What I mean is this: I'm GM'ing Agents of Edgewatch, which IIRC is the 3rd AP of the 2nd edition era. The opponents are mostly there, but not all, and a number of the maps are only community provided (great work btw). Additionally, you will find that some of the effects/abilities of those opponents aren't there either.

Case in point: Foundry has a bunch of effects that are rule based and will show on PC tokens as being applicable to them. For instance: The pre-remaster Leukodaemon has a 30' 'Infectious Aura' ability that affects anything in a 30' range around it. Thus when PC tokens are closer than 30', they are automatically shown as being susceptible to that aura on the battle map. If they move further away, that susceptibility is removed (again automatically).

Now, I bring this up as the 3rd book of AoE has an opponent that has a similar 20' aura. However, while that ability is shown in the PC stats, the effect isn't automatically applied or shown. This is because the Aura effect 'Consumptive Aura' isn't created in the rule system. (*) Contrast that to one of the newer AP's, that has foundry support. You better believe all those effects, abilities and creature icons ARE fully supported.

(*) Once I get a better hand on Foundry, I'll submit the effect to the maintainers of the Foundry PF2e ruleset for inclusion so others can benefit.
 

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Older as in PF1?
No official and almost no fan support for PF1E.

You can do it manually. I've been working on getting the very first PF1E AP into Foundry in 2E format. There's a fan made import of the maps that seems to have been abandoned. It claims to be a 2E conversion but since it's maker left it after only getting most but not even all of the maps - it's as ready for 1E as it is for 2E.

Older 2E APs generally have map imports and PDF imports. These will import the module and most of the text as journals but give you tokens with no images and other small issues. Small because it's a quick process to edit things for 'monsters' that are in books if you have tokens with art, and then manually put in art for unique NPCs. I've done that for a lot of the adventures and a few APs.

I enjoy just messing with Foundry though so to me it's a smaller task than it might be for some.

Newer adventures and APs that have official Paizo support tend to have really robust Foundry kits. Especially those that came out in the last year. lots of impressive features like auto moving you between maps when you move a token to a certain spot, kicking off audio files or animations just by being in the right spot, and more.

Paizo's Foundry team is top notch. Everytime I think they've put out the best mod possible for an AP or Adventure, the next one comes out and it even better.
 

No official and almost no fan support for PF1E.

You can do it manually. I've been working on getting the very first PF1E AP into Foundry in 2E format. There's a fan made import of the maps that seems to have been abandoned. It claims to be a 2E conversion but since it's maker left it after only getting most but not even all of the maps - it's as ready for 1E as it is for 2E.

Older 2E APs generally have map imports and PDF imports. These will import the module and most of the text as journals but give you tokens with no images and other small issues. Small because it's a quick process to edit things for 'monsters' that are in books if you have tokens with art, and then manually put in art for unique NPCs. I've done that for a lot of the adventures and a few APs.

I enjoy just messing with Foundry though so to me it's a smaller task than it might be for some.

Newer adventures and APs that have official Paizo support tend to have really robust Foundry kits. Especially those that came out in the last year. lots of impressive features like auto moving you between maps when you move a token to a certain spot, kicking off audio files or animations just by being in the right spot, and more.

Paizo's Foundry team is top notch. Everytime I think they've put out the best mod possible for an AP or Adventure, the next one comes out and it even better.
Which APs have you played through fully? I'm a session or two away from finishing Abomination Vaults and used the Beginner Box before that, both have been fantastic to use. I setup a world to run Stolen Fate next, but won't dig into the module until I finish reading the books so not sure whether it's better or worse than the ones I've used so far.
 

Can I jump in here to ask a question? Does Foundry allow for rule mods or customization? Fer instance, if I wanted to use the 'proficiency without level' rule, would it automatically adjust the ACs and bonuses for everything, or could I go in and do it myself?
 

Can I jump in here to ask a question? Does Foundry allow for rule mods or customization? Fer instance, if I wanted to use the 'proficiency without level' rule, would it automatically adjust the ACs and bonuses for everything, or could I go in and do it myself?

I think it does most of it, but sometimes certain rules need to be implemented on their own. I think Skill Potencies with ABP need to be added in manually at moment.
 

Can I jump in here to ask a question? Does Foundry allow for rule mods or customization? Fer instance, if I wanted to use the 'proficiency without level' rule, would it automatically adjust the ACs and bonuses for everything, or could I go in and do it myself?
There are a couple of modules, that have options for these rules. I would have to look at my instance for which one it is ... I believe it's the Toolbelt. This module has checkboxes for all of the variant rules in the GM's Guide. The short version is: yes. All of the optional rules from the core rules are there, and many, many more.
Edited to add:
I looked and it's all in the Pathfinder 2 core rules module. Here's what it looks like:

1737509875061.png
 
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There are a couple of modules, that have options for these rules. I would have to look at my instance for which one it is ... I believe it's the Toolbelt. This module has checkboxes for all of the variant rules in the GM's Guide. The short version is: yes. All of the optional rules from the core rules are there, and many, many more.
Edited to add:
I looked and it's all in the Pathfinder 2 core rules module. Here's what it looks like:

View attachment 393785
Thanks for making that effort for me. I appreciate it.
 



Glad to help. Foundry on PF2 is almost unreal in how much it can do for you. I've never seen anything like some of the options they have for it.
And yet I keep finding new modules to improve the experience. We just finished Abomination Vaults using Foundry and had our session 1/2 for Stolen Fate and both have top notch premium modules. The digital Harrow deck is nice too, one of my players is using the Harrower archetype and wanted the deck to use.
 

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