Elder-Basilisk said:Myself, I find the "all classes should get listen and spot" side more plausible because all the classes gain experience and levels in exactly the same way and have to survive under pretty much exactly the same conditions. Any rationalization of why one class needs keen senses to survive will apply to all the others as well.
You could make that same arguement for a lot of things, like say:
"I think it's plausible that all classes should get d10 hit points per level becaucse all classes gain experience and levels the same way and have to survive under pretty much exactly the same conditions, so any rationalization of why one class needs lots of hit points to survive will apply to all the others as well."
Of course, any subjective notions about plausability must needs give way to the more objective notion that classes should be defined by roles at which they excel. Scouting is one such role.
At any rate, while all characters may survive under similar conditions, they do so in different ways. If a trap door opens up underneath the entire party's feet and plunges them into a 100ft deep pit, some may make the Reflex save needed to avoid falling in. Some may use special abilities like Slow Fall or spells like Feather Fall. Others just soak up the damage and shout for the cleric. Others still may just die a splattery death because they don't have the means for dealing with falling into deep pits. Spotting a hazard in advance is just one way to survive it.
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