I'm in trouble then, as I'm planning to convert them all to 4E for my use.

How did you do your maps for this? I'm working on a 4E module over on the Mystara board at The Plaza and we're struggling with finding a good way to do maps. And I like the way yours look.
Switching rooms 7 and 8 makes the flowchart run smoothly.
Yes, there is a map error. I'll fix it tonight!
Thanks for mentioning that. I think the chief problem is that I compiled WGH4 out of convention notes and my own (badly drawn) maps and I did it in haste. What made sense to me at the time didn't work on the map, obviously...
Switching rooms 7 and 8 makes the flowchart run smoothly.
WGH3 has two area 10's
[sblock=WGH3 Area 10 ]
10. UNDERGROUND BARRACKS
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This is a disheveled room with sleeping pallets, tables and stools. Ten bugbears are here; some are eating meat roasted over a brazier in the corner. A clay chimney carries the smoke through the upper ceiling, presumably to the outside. In the corner there is a large chest. Upon your entry, the bugbears seem unconcerned; a few even point at the cooking meat and your group and speak in a friendly tone in their native tongue!
____________________________________________________________
Unless the alarm has been raised, the ten bugbears (AC 5, MV 9", HD 3+1, HP 19(x3), 20(x2), 12, 14(x2), 13(x2) #AT 1, D 1-6) will all be as relaxed as noted above. They will wait for the party to enter, and then pounce, surprising on a roll of 1-3 on 1d6. The locked chest contains the guards' payroll: some 148 c.p. and 100 s.p. Each guard has 1d6 silver pieces.
10. Common Room
A huge (60" x 40") room, this area apparently houses the bulk of the bugbear tribe. Over two dozen adult bugbears are here, as well as many young bugbears. A cook-fire burns in the chimneyed hearth. There are a few tables around the room, as well as sleeping pallets and small casks and crates are here and there throughout the room. The floor is strewn with trash - dried rushes, bits of bone from meals, scraps of hide, etc.
Twenty four male bugbears (AC 5, MV 9", HD 3+1, HP 13(x8),
20(x5), 22(x2), 23(x7), 30(x1), 32(x1), #AT 1, D 1-6) and ten female bugbears (AC 7, MV 9", HD 2, HP 9(x10), #AT 1, D 2-5), and six young (AC 8, MV 9", HD 1, HP 4(x3), 2(x2), 1(x1), #AT 1, D1-4) are in this room. Each male bugbear carries 10 s.p.; the females have no treasure, nor do the young. The various sleeping pallets and boxes, trunks and barrels contain little more than personal effects, and foodstuffs of the type in location #7 above. However, there is a small room with a secret door in the eastern wall of this room that the bugbears consider an "open secret" – the bugbears all know of it but do not tell any allies. Within is a small cache of gold (200 g.p.) a spear +2 and three potions of healing. In the southeast corner there is a covered pit which leads to the "slop caves" where offal and nightsoil are disposed of. A faint reek of sewage seeps up from around the large metal covering.
[/sblock]
IIRC 1E listed bugbears as being medium to large size class, About what HP amount would you say a bugbear enters large size class?
Also do you have a master list of monsters in the modules?, like a shopping list of minis needed?
EDIT: WGH4 Area #17 references area #20, when it should reference area #18. Also what it is referencing probably will have a HARD time getting past area #19 on it's way to #17.
EDIT: WGH5 Area #1: No mention of the total number of thein here.kobolds and black orcs
EDIT: WGH5 Area #4 references area #7, when it should reference area #8. But that makes another enemy conga line situation. Not a terrible one, but it seems to me thego by.8 black orcs would conscript the 3 ogrillions as the black orcs
EDIT: WGH5 Area #8D: No mention of how many of the normalare here.orcs
Still an exact body count or a specific notation the DM picks the number would have been useful.I didn't put a number there as it ultimately doesn't matter. They're no-effort kills and no XP should be rewarded for slaying the poor bastards. (Finally, one I did on PURPOSE)


The old version of Dungeon Crafter and some TSR-like colored tilesets I got somewhere.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.