In a way, I think they do take on a bit of a role because each player has different interests and interpretations that I’ve found can foreshadow what they bring to the table with their characters if they continue to play through the setting. The whole game is kind of a take on Spout Lore - Dungeon World-style. At least that’s how it’s played out for our group. We used the Quiet Year as a lead in to Rime of the Frostmaiden and created an alternate non-FR setting for it.I wouldn't include The Quiet Year. It is a great game, awesome for collaborative setting creation. But the player does not take on a role in the world that you are collectively developing, so I can't really call it a role-playing game.