AllisterH said:
I know my complaint has always been the random nature of Save or Die (the Bodak's Death Gaze)
I obviously can't speak for everyone involved in the 'Save or Die' arguments. It sounds like your root complaint is very close to mine. However, there was a faction that argued against my claim that 'save or die' was actually good for the game and all that really needed to happen was such abilities needed to be balanced better. There was indeed a faction that welcomed the 4E designers claim, 'No more save or die', with great glee. You might not have been in it, but it was certainly there.
It was funny how that same group didn't spawn large numbers of threads bemoaning the new Bodak, because it meant your hero was basically a coin toss away from dying.
and the relatively painful nature of Energy Drain compared to monsters themselves (there's something inherently wrong that 20th level PCs would run screaming away from a wight yet have no fear of taking on a Dragon)
Some of us consider that a feature, and not a bug.
Personally, I see the 4E rules like this and the Bodak it akin to the switch from the TABLE nature of attack bonuses in 1E, to the introduction of THACO in 2E, to the change to BAB in 3e.
3E's BAB is basically THACO which is basically the 1E attack bonus Table. So technically, you could play with either one and get the same effect but really, which one would YOU prefer using?
Obviously, since I left 1st edition for GURPS, and left GURPS for 3rd editioni, the answer is 'BAB'.
But this analogy isn't a good one, because between 3E and 4E we don't necessarily get the same effect.
Asked to choose between the 3E and 4E save or die, and I'll choose neither, but instead choose 3E save or die, with the 4E resolution 'Instead of immediate death, you are immediately dying'. Looking at the 4E rules and combing them for new innovation, the main thing I see that I'd like to adopt is to change the results of 'Save or Die' to 'You know have negative X hit points'. So for example, I'll probably change 'Power Word: Kill' such that if effected, you are reduced to -6 hit points (or something like that). But I don't see the need for the drastic changes that 4E is bringing when my problem basically came down to "the random nature of Save or Die"