Remathilis
Legend
Ok, I've been a long time supporter (f4nboy) of 4e, but after *ahem* perusing the books for myself, I can't help but feel...
Fourth Edition feels incomplete.
Not unfinished. There is a difference. The mechanics and system are solid. The rules (so far) appear to do their job well.
It just seems soooo much stuff got left on the cutting room floor (excuse me: saved for PH/DMG/MM2)
Each class has roughly two builds and just enough powers to support both of them. There are four paragons per class and four epic destinies. While there are nearly 300 monsters in the Monster Manual, there is really around 120 + variants (orc bloodrager, orc cursespewer, orc beatingtaker, etc). The amount of fluff on each monster is minimal (the descriptions of monsters rarely involve more than 20 words + a picture. No "You see..." text.) and the magic items (even wondrous items) seem to be nothing more than +X and/or Y special effect.
I never thought I'd go grognard, but my first read over left me feeling all substance, no style.
If you played 3.5 core only, you still had a complete (if not boring) game. The game felt like it worked with just PHB classes and races, just DMG items, and just MM monsters. Sure, it was very generic and it left out lots of cool options, but it felt complete.
Fourth edition seems to be screaming: "Here is the starter set. If you want more of X, please buy the book entitled..."
Before people bombard me with the memory of all the splat-books and their feat/prestige classes/spells/magic items/races/class/etc, recall my original statement: 3.5 still felt complete, just boring. Options were to spice up the otherwise bland stew. 4e feels more like a sampler set: enough to get you going, but no where near a complete experience if you stuck to just the three core rulebooks.
Am I alone? Am I crazy? (don't answer that). Does anyone else who has seen the books feel they are a little...empty on the inside?
Fourth Edition feels incomplete.
Not unfinished. There is a difference. The mechanics and system are solid. The rules (so far) appear to do their job well.
It just seems soooo much stuff got left on the cutting room floor (excuse me: saved for PH/DMG/MM2)
Each class has roughly two builds and just enough powers to support both of them. There are four paragons per class and four epic destinies. While there are nearly 300 monsters in the Monster Manual, there is really around 120 + variants (orc bloodrager, orc cursespewer, orc beatingtaker, etc). The amount of fluff on each monster is minimal (the descriptions of monsters rarely involve more than 20 words + a picture. No "You see..." text.) and the magic items (even wondrous items) seem to be nothing more than +X and/or Y special effect.
I never thought I'd go grognard, but my first read over left me feeling all substance, no style.
If you played 3.5 core only, you still had a complete (if not boring) game. The game felt like it worked with just PHB classes and races, just DMG items, and just MM monsters. Sure, it was very generic and it left out lots of cool options, but it felt complete.
Fourth edition seems to be screaming: "Here is the starter set. If you want more of X, please buy the book entitled..."
Before people bombard me with the memory of all the splat-books and their feat/prestige classes/spells/magic items/races/class/etc, recall my original statement: 3.5 still felt complete, just boring. Options were to spice up the otherwise bland stew. 4e feels more like a sampler set: enough to get you going, but no where near a complete experience if you stuck to just the three core rulebooks.
Am I alone? Am I crazy? (don't answer that). Does anyone else who has seen the books feel they are a little...empty on the inside?