zoroaster100
First Post
I'm planning to level the characters up at some point, at least to second level. There is another thread floating around here somewhere, which I started in order to gather ideas on how to level the characters up to second level.
Hit points are not too hard. We know rogues get 5 hp per additional level. I figured controllers get 4 hp/level, strikers and leaders 5 hp/level, and defenders 6 hp/level. It might be slightly off, but can't be by too much. Defenses and attacks are also easy. They all go up by one at second level. The hard part is coming up with level 2 per encounter utility powers. We have Tumble for the rogue already, from the rogue class description. In that other thread I came up with a second level utility powers for the clerics, wizard and warlock. But I am not sure what a level 2 utility power is supposed look like for the fighter, paladin or ranger.
Hit points are not too hard. We know rogues get 5 hp per additional level. I figured controllers get 4 hp/level, strikers and leaders 5 hp/level, and defenders 6 hp/level. It might be slightly off, but can't be by too much. Defenses and attacks are also easy. They all go up by one at second level. The hard part is coming up with level 2 per encounter utility powers. We have Tumble for the rogue already, from the rogue class description. In that other thread I came up with a second level utility powers for the clerics, wizard and warlock. But I am not sure what a level 2 utility power is supposed look like for the fighter, paladin or ranger.