[FR]Against the Storm


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So they act as rods of metamagic but what feats are allowed and what level spells?

Chardylins? Throw and break on contact to release spell or is there some kind of break dc?
 


Calim said:
So they act as rods of metamagic but what feats are allowed and what level spells?

Chardylins? Throw and break on contact to release spell or is there some kind of break dc?

1. Any spells you can cast. You can choose from the following MM rods: Empower, Enlarge, Extend, Explosive, Energy Substitition, Widen.

2. They break easily if thrown against a hard surface, or if they are broken by dmg (hardness 3, hp 1) (This is why they tend to be carried in HHH's). There are many ways to do that, including using them to increase the power of non-magical substances such as smokepowder and alchemist's fire.
 

Matt - i seem to remember you saying "AtS players stay out!" of the newcomers thread, but now it no longer says that.

This is the only OOC thread still around, and I'm not sure what the best place to ask questions is, or to find out what the current status is of the game.

I took a long break. I am interested in meeting up with the entire party, but it's been tough to see how that will/would happen, since I haven't read the Newcomer's Thread. It seems like it's pretty active, which is good...
 

reapersaurus said:
Matt - i seem to remember you saying "AtS players stay out!" of the newcomers thread, but now it no longer says that.

This is the only OOC thread still around, and I'm not sure what the best place to ask questions is, or to find out what the current status is of the game.

I took a long break. I am interested in meeting up with the entire party, but it's been tough to see how that will/would happen, since I haven't read the Newcomer's Thread. It seems like it's pretty active, which is good...

Glad to see you back! The second group is in the process of completing the origional mission. Dead_Radish was, up until recently, posting for Elone in the dungeon. GE disappeared from the boards in general after escaping from the inn, which is surrounded by Storm's forces. I didn;t expect you (reaper) to return, so I didn't have an escape contingency to get you back with the rest of the pary, but I'll make one. The three of you (dead_radish, GoldenEagle, and reapersaurus) all suddenly appeared today. The other group is currently in the temple of Gond, trying to figure out how to get into the dungeons. As for me, I now havew a lot of posting to do...
 

DM_Matt said:
As for me, I now havew a lot of posting to do...
Hope that's a Good thing. :)

You certainly haven't given up on seeing your story played out.

I, for one, would love (when you get the chance) a status-update about what's happened, once we all get together.

I didn't read either of the New Player threads, so I am utterly ignorant of any story points you've revealed there, and I'm kind of fuzzy on who exactly is still here (Calain and Alex, for instance) and what we all know.

As for Ubaar, we assaulted an evil temple (was it the Gond temple?) - when did it turn into an Inn?
And is it still the same day?
If so, didn't you post that we found a note saying that tomorrow at midnight there would be a meeting of the baddies?

I'm updating Ubaar to 10th level, and in looking at the Mighty Contender PrC, it seems rather underpowered, since it loses 5 levels of spellcasting for very limited benefits relating to Strength and Grappling prowess.
In comparing to the Eldritch Knight, I feel it would be appropriate to grant the PrC fighter BAB, and is needed for a front-line fighter.

Here's the PrC again: http://webs.lanset.com/mlw/mighty_contender.htm

Finally:
And are we using, or are going to be using, 3.5 rules?
That would greatly affect the buffing that has been used to good effect. I'm not sure how to work the 3.5 Improved Grapple feat into Ubaar's mix.
 

You may have fighter BaB. We have begun using 3.5e rules. Buffing is shorter duration, effecting Ubaar but others as well. Remember, though, Enh bonus items still cost the same. Regarding Improved Grapple, Improved Grapple (OA) and Improved Grapple (3.5e) both exist as separate feats. Any given character can take either one, or can even take both.

You didn't ever go to the temple of Gond. You followed the leader of the Kraken to an inn with a shrine to Shar and some sort of base for a criminal organization on the top floor, and you killed him and his followers. Towrds the end, Elone and Rana were captured, and the inn was surrounded.

Timewise, the other PCs are at noonish the next day, and just about to go down into the dungeon area of the temple of Gond. I am going to have to catch you guys up and get you there fast. It may require a "cut scene" for the battle out, if you don't mind.

Yes, there was a note regarding one of the guys you killed meeting with a source the next day at midnight.
 
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I forget which didn't stack: the Rage spell and Bbn Rage didn't stack, if memory serves:

If that's the case, I think it would fit his grappling style to have a level of monk. He would have been a martial wrestler to begin with, then get more chaotic as he followed his faith.
 

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