Currently, I am running a campaign that will take place in Myth Drannor and over the long term, bring several parties to the city to retake it and rebuild it.
The following is what I have done so far:
1. Created copies of maps of the city so I can divide and label the various areas according to who is controlling them. I plan to scan the maps into my computer for easier manipulation.
2. Begin developing each area as a separate encounter area controlled by a powerful denizen such as a Phaerimm or Greater Baatezu. For example, I will label one area G. The area will controlled by a Phaerimm. The Phaerimm will have a certain goal and certain creatures it has captured and turned into slaves. The creatures defend and fortify its area of Myth Drannor from attack.
I am doing this with the entire city to create divisions of power as the various denizens attempt to gain an upperhand on their adversaries. I intend to run adventures where the PC's are working against and for the various powerful denizens.
I have the Myth Drannor boxed set, which is very out of date. I am using it to help flesh out the politics of the city. It is hard going and I would love some ideas from anyone else who has taken the time to create an interesting and believable Myth Drannor campaign that focuses on the forces of intrigue within the ruined city.
Anyone else every run a large scale Myth Drannor campaign? If so, how did you do it? Any general info on how to create encounters throughout the city while still showing that certain powerful entities control major sections of the ruins would be helpful. I am most interested in how you played the politics of the city with so many powerful denizens fighting for control of the ruined city itself and magic within the ruins.
The following is what I have done so far:
1. Created copies of maps of the city so I can divide and label the various areas according to who is controlling them. I plan to scan the maps into my computer for easier manipulation.
2. Begin developing each area as a separate encounter area controlled by a powerful denizen such as a Phaerimm or Greater Baatezu. For example, I will label one area G. The area will controlled by a Phaerimm. The Phaerimm will have a certain goal and certain creatures it has captured and turned into slaves. The creatures defend and fortify its area of Myth Drannor from attack.
I am doing this with the entire city to create divisions of power as the various denizens attempt to gain an upperhand on their adversaries. I intend to run adventures where the PC's are working against and for the various powerful denizens.
I have the Myth Drannor boxed set, which is very out of date. I am using it to help flesh out the politics of the city. It is hard going and I would love some ideas from anyone else who has taken the time to create an interesting and believable Myth Drannor campaign that focuses on the forces of intrigue within the ruined city.
Anyone else every run a large scale Myth Drannor campaign? If so, how did you do it? Any general info on how to create encounters throughout the city while still showing that certain powerful entities control major sections of the ruins would be helpful. I am most interested in how you played the politics of the city with so many powerful denizens fighting for control of the ruined city itself and magic within the ruins.