Alternate Character: Rhistel Laelithar
NAME: Rhistel Laelithar
RACE: Wood Elf (Cormanthor/Elven Court)
TYPE: Medium Humanoid
LEVEL: 5
CLASS: Ranger
ALIGNMENT: Chaotic Good
DEITY: Solonor Thelandira
XP: 10,250
NEXT: 15,000
STATS:
STR 16 (+3) [14 base, +2 racial]
DEX 19 (+4) [16 base, +2 racial, +1 level]
CON 12 (+1) [14 base, -2 racial]
INT 10 (+0) [12 base, -2 racial]
WIS 12 (+1) [12 base]
CHA 10 (+0) [10 base]
INIT: +4 (+4 Dex)
HD: 5d8+5
HP: 33
AC: 19 (+4 Dex, +4 Armor, +1 Buckler) [Touch 14, Flatfooted 15]
MOVE: 30
SAVES:
Fortitude +6 (+4 Ranger, +1 Con, +1 Resistance)
Reflex +9 (+4 Ranger, +4 Dex, +1 Resistance)
Willpower +3 (+1 Ranger, +1 Wis, +1 Resistance)
Modifiers:
+2 vs enchantment
Immunity to Sleep
ATTACK ROLLS:
BAB: +5
Melee: +8
Ranged: +9
WEAPONS:
+1 Composite [+3] Longbow: +10 (1d8+4)
Light Hammer: +8 (1d4+3)
Sap: +8 (1d6+3)
ARMOR
Mithral Chain Shirt
Masterwork Buckler
FEATS:
-[Ranger - Track]
-Point Blank Shot
-[Combat Style: Archery - Rapid Shot]
-[Ranger - Endurance]
-Precise Shot
RACIAL TRAITS:
*Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
*Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
*+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
CLASS FEATURES:
*Favored Enemy (Humanoids [Humans] +4, Aberrations +2) bonus to Bluff, Listen, Sense Motive, Spot, Survival, and weapon damage rolls
*Track
*Wild Empathy (+5)
*Combat Style (Archery)
*Endurance
*Animal Companion (Wolf - Luna)
OTHER CLASS FEATURES
Spells per Day: 1/0/0/0
DC 11+Spell Level, Cast as a 2nd Level Druid
Prepared:
1: Entangle (Wilderness) or Resist Elements (Urban)
SKILLS:
Balance +4
Climb +3
Concentration +9 [8 ranks, +1 Con]
Hide +12 [8 ranks, +4 Dex]
Jump +3
Listen +11 [8 ranks, +1 Wis, +2 Racial]
Move Silently +12 [8 ranks, +4 Dex]
Search +2
Spot +11 [8 ranks, +1 Wis, +2 Racial]
Survival +9 [8 ranks, +1 Wis]
Swim +3
Use Rope +4
[Wild Empathy +5]
LANGUAGES:
Chondathan, Espruar, Damarran
EQUIPMENT (30.6 lbs, 8,998.5 gp):
+1 composite [+3] longbow (2,700 gp)
efficient quiver (1,800 gp)
-50 adamantine arrows (62.5 gp)
-50 cold iron arrows (5 gp)
-50 alchemical silver arrows (4.5 gp)
-50 arrows (2.5 gp)
mithral shirt (1,100 gp)
cloak of resistance +1 (1,000 gp)
wand of cure light wounds
potion belt [Forgotten Realms Campaign Setting] (1 gp)
-potion of haste (750 gp)
-potion of cat's grace x2 (600 gp)
-antitoxin vial (50 gp)
masterwork buckler (165 gp)
belt pouch (1 gp)
-holly and mistletoe (0 gp)
-bowyer/fletcher tools (5 gp)
sap (1 gp)
light hammer (1 gp)
traveller's outfit (free)
Coins:
1 golden lions
5 silver falcons
Description and Background:
Standing barely 5'1" tall and weighing less than 120 lbs, Rhistel Laelithar is not the most imposing of elves. But he is a trained Ranger of Bristar who has been aiding the Deepingdale militia for near a decade now. While most of his time has been spent apprehending to combating outlaws, brigands, and the occasional Zhentarim agent, the recent clearing out of a nest of ettercaps and their drider master has left a particularly bad taste in his mouth for aberrations of nature.
While most of the Rangers of Bristar are Moon Elves, Rhistel is a more bronze skinned Wood Elf with coppery-red hair and dark green eyes. He travels with a lively brown wolf that he befriended and named Luna after the eventful night he met her. He wears the distinctive blue cloak of a Ranger and carries with him a stout Daleland's longbow, but other than that he generally lives off the land and travels pretty light. He is a fine shot and a strong ally in a fight.
While largely a native of the Dalelands, he is currently in the area visiting some old friends.
Luna
Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent, link, share spells, bonus trick
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: Track [Bonus], Weapon Focus (bite)
Environment: Temperate forests
Organization: Solitary, pair, or pack (7–16)
Challenge Rating: 1
Advancement: 3 HD (Medium); 4–6 HD (Large)
Level Adjustment: —
Wolves are pack hunters known for their persistence and cunning.
Combat
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.
Bonus Trick: Guard