[FR] The Speaker in Dreams - Full


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Shenanigans said:
Right about the gold limit, also, if you create items, the items market value is what you go by, not how much it cost to make.

Of course, anything else wouldn't work out.

I also ment to do 1/2+1, but I commited horrible writing errors and skiped over it. Teaches me to not re-read my posts over after I post them.

No problem. :)

Bye
Thanee
 

Shenanigans said:
I have quite a few supplements, but please ask if you can use stuff from it before you go and build your PC around it.

I was thinking about making a variant conjurer wizard (trying that Unearthed Arcana variant - Rapid Summoning and Enhanced Summoning instead of Familiar, Scribe Scroll, Bonus Feats), after someone pointed me to those variant rules earlier.

I also pondered a "hot-tempered" calimshan wizard with the Bloodline of Fire regional feat.

Other than that, it would probably be a pretty standard divination specialist wizard. :)

Any of those you would prefer or not prefer to see?

Bye
Thanee
 



ferretguy said:
Greyore Silverson...........5th level Paladin of Moradin....Dwarf

Potions:
Cure Serious Wounds (x2) 1500gp
Cure Moderate Wounds (x5) 1500gp

You know, that Paladins can use wands of cure <severity> wounds? :)

A wand of cure light wounds (50 charges) is only 750 gp.
That's a pretty good buy, if one can use it! :D

The cure serious potions are cool, since they heal fast, but instead of 5 cure moderate potions you could have 100 (!!) charges of cure light wounds! That's roughly 10 times the healing power.

Hope you don't mind the lil comment! Just thought it was worth mentioning. :)

Bye
Thanee
 


Finally done...

Well, that took longer than I expected. Anyway, here is Daku, Spirit Shaman of the Tuigan tribe.

Shenanigans, let me know if spontaneous summoning out of Complete divine is OK or not. If not I'll probably pick different feats.

Daku
Male Human
Height: 5'6"
Weight: 135lbs
Hair: Black, long
Eyes: Brown
Age: 20

Class: Spirit Shaman 5
Alignment: NG
Region: The Hordelands (Tuigan tribes)
Diety: Akadi (Crow totem)

Basic Statistics
Base Attributes
12 Str = 4
14 Dex = 6
10 Con = 2
14 Int = 6
15 Wis = 8
14 Cha = 6

Modified Attributes
12 Str
14 Dex
10 Con
14 Int
16 Wis (+1 4th level)
14 Cha

Languages: Tuigan, common, Damaran, Mulhorandi

Class Abilities
Spirit Guide: Crow (intelligence, resourcefulness)
Wild Empathy
Chastise Spirits
Detect Spirits
Blessings of the Spirits (active)
Follow the Guide

Spells:
level known /day bonus save dc
0 3 6 - 12
1 3 6 1 13
2 1 4 1 14
3 1 2 1 15

Feats
Spell focus (conjuration) human bonus
Augment Summoning 1st level
Spontaneous Summoning 3rd level (from complete divine)

Equipment


Magic Items:
+1 studded leather armor
2x potion cure moderate wounds
wand cure light wounds (50 charges)
Hewards handy haversack
everburning torch
scrolls: cure moderate wounds x4
lesser restoration x4
neutralize poison x1
magic stone x4
speak with animals x2
cats grace x2
bulls strength x2

Mundane Items:
belt pouch x2
50 sling stones
flint & steel
10 fish hooks
fishing line (50 ft)
bedroll
winter blanket
1lb soap
masterwork woodcarvers tools
trail rations x10
silk rope 50'
tent
waterskin x2
travelers outfit
explorers outfit (original equiptment)
light warhorse
bit & bridle
military saddle
saddlebags
5 days horse feed


Cash:
15pp 17gp 11sp 10cp

Vital Stats

28 HP (8+5+5+5+5)
16 AC (+3 armor, +2 dex, +1 magic armor enhancement)
13 touch AC
14 flat footed AC

Weapons:
Quarter Staff (masterwork) +5 (+3 bab, +1 MW, +1 str) damage: 1d6+1
Sling (masterwork) +6 (+3 bab, +1 MW, +2 dex) damage: 1d4+1
dagger +4 (+3 bab, +1 str) damage: 1d4+1

Saves
+4 Fort (+4 base)
+3 Ref (+1 base, +2 ability)
+7 Will (+4 base, +3 ability)

Skills:
+8 concentration (8 ranks)
+8 craft (woodcarving) (6 ranks, 2 int)
+8 handle animal (6 ranks, 2 cha)
+4 knowledge geography (2 ranks, 2 int)
+4 knowledge history (2 ranks, 2 int)
+4 knowledge local (the north) (2 ranks, 2 int)
+10 knowledge nature (8 ranks, 2 int)
+7 listen (4 ranks, 3 wis)
+10 ride (horse) (6 ranks, 2 dex, 2 synergy)
+7 spot (4 ranks, 3 wis)
+11 survival (8 ranks, 3 wis)

Description:
Daku is a short man with shoulder length black hair tied back in a ponytail.
He has brown eyes, a yellowish bronze complexion, and broad flat facial features. He favours earth tones for his clothing, mainly various shades of browns and greys with an occasional drab green mixed in. His only adornment is in the form of various pieces of jewelry, all carved from wood, most depicting various animals. Crows are an obvious favorite, with horses
running a close second. His staff is carved meticulously with crows, plants, and animals of the Endless Waste. That and his dagger are the only apparent weapons he carries.

Background:
Daku had an average childhood for a member of his tribe. The only thing that set him apart was the fact that he swore that a spirit crow would talk to him. After consultation with the tribes shaman, Daku was taken as his apprentice. After Daku came of age, and was judged to have the skills needed to take care of himself, he was sent out to travel and learn of the world and its people. Once he has learned enough he is expected to return to his tribe and assume his role as a Shaman.
 
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