Elder-Basilisk said:I didn't like that much either at the time, but considering it from another angle, if they could file off the post-modern guilt and obligatory social commentary along with Cortez's name, the conquest of the new world would be one heck of a D&D campaign...
...In short, the problem with the file off Cortez's name was that the authors during the 1e/2e transition decided to cast the characters and the PCs in the role of conscienscious 20th century observers of someone else's conquest of the new world instead of growing a pair and letting the PCs actually play Cortez.
Excellent point. In any case, if the GM wants to do social commentary it's a far better approach to keep the PCs as the Cortes-ian protagonists, but show the effects; let the commentary be at a metagame level rather than having angsty postmodern liberals traipsing around a quasi-historical setting.
Having said that I do like Michael Moorcock's angsty postmodern swords & sorcery - but Elric, Corum, Erekose, Hawkmoon et al are always at the centre of the action. You can always run a Corum type game and have the PCs be champions of the indigenous culture facing technologically/militarily superior invaders; although D&D is more designed for an offensive orientation.