Jürgen Hubert
First Post
My party is currently hanging out in Waterdeep, and they will eventually make their way to Skullport. I'm wondering if it might be fun to let them explore Undermountain as well, and if it might be worth it to purchase the old AD&D Undermountain modules for it. Normally I don't buy adventures, but I figure that the price of $5 each might make it worthwhile.
So, what are your thoughts on these modules?
Oh, and another question:
It has been stated that the authorities in Waterdeep know about the existence of Skullport, but choose to do nothing about it beyond observing it because the situation there is at least a bit contained.
But what do the city authorities do when some breathless adventurers show up on their doorstep and tell them: "There's a big community of SMUGGLERS, SLAVE TRADERS, and INHUMAN MONSTERS under Waterdeep! Quick, you need to do SOMETHING!"
Replying: "Nah, we can't be bothered this week." doesn't sound all that good. And when the adventurers actually show up with proof (such as rescued slaves) and tell everyone else about it if the city authorities seem disinclined, it might lead to unrest among the population...
What are your thoughts on this?
So, what are your thoughts on these modules?
Oh, and another question:
It has been stated that the authorities in Waterdeep know about the existence of Skullport, but choose to do nothing about it beyond observing it because the situation there is at least a bit contained.
But what do the city authorities do when some breathless adventurers show up on their doorstep and tell them: "There's a big community of SMUGGLERS, SLAVE TRADERS, and INHUMAN MONSTERS under Waterdeep! Quick, you need to do SOMETHING!"
Replying: "Nah, we can't be bothered this week." doesn't sound all that good. And when the adventurers actually show up with proof (such as rescued slaves) and tell everyone else about it if the city authorities seem disinclined, it might lead to unrest among the population...
What are your thoughts on this?