FR: Windwalker -- Agah?

Kannik

Legend
Question for you all on your thoughts on the Windwalker prestige class from the FR F&P book. I look at it and go AGAH? Fighter BAB progression, no loss of Clerical spell progression, pre-reqs not very tough, AND a bennie at every level, including what seems to me a rediculous fly at 10th. What is everyone's thoughts on this class?

Now, the eldritch knight receives full bab, full spell, but no other bennies, though it has slightly lower entrance requirements.

I ask the question to the divine mystic 'general EN concensus'! What say thee on the Windwalker?

Thanks }:)

Kannik
 

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That's Forgotten Realms for ya.

IDHMBIFOM, but I remember it being pretty good... You can't compare a cleric prestige class to an arcane prestige class, however. Eldritch knight is going from 1/2 BAB to full BAB.... What are the requirements for the Windwalker, and are the abilities ones that everyone would find useful? Yes, fighter BAB +full cleric spell progression is a bit much, but if the requirements are steep enough....

But I'm just going to make a not so huge leap of faith and assume they're not that steep... Forgotten Realms is in general a little higher powered than other campaign settings. I definitely wouldn't allow any prestige class or spell or feat from FR into another campaign without *careful* consideration.

-The Souljourner
 

re

I am running a Windwalker in my current campaign. They don't seem particularly overpowering. All their abilities are nice, but clerics just don't have the offensive firepower of arcane casters. If this were an arcane caster Prc, I don't know that I would allow it because of the fly ability more than anything else. As a divine caster Prc, it is balanced and fun. It completely fits Shaundakul's followers. It does seem overpowering on paper, but in play it hasn't outshone the other characters save in the ability to engage the enemy.
 

The Souljourner said:
I definitely wouldn't allow any prestige class or spell or feat from FR into another campaign without *careful* consideration.

I take it this doesn't apply to FR stuffs that went core? ;)

The Windwalker PrC requires a number of skills (that are only class skills if specific domains are chosen) and three feats from the woefully-low-on feats-Cleric. But even given these requirements, yeah, the special class features combined with full BAB progression, and full-casting progression is a bit too good. In all honesty I likely wouldn't allow this PrC as is but simply drop the spell progression by two levels (given the full BAB and speical abilities), no spell prog at 3rd and 7th would be my guess.

The FR stuffs has some of the best game designers behind it but occasionally something wonky comes out of it, so you have to keep a sharp eye. Though not as sharp an eye as needed for any of the other non-core books.
 

Fortunetaly (?) this is for a FR campaign, so at least it is semi-in-line with other FR prestige classes. Between the high BAB and Buff spells, plus continual Air Walk (and, at 10th level of this prestige, never-ending-fly at 100/good) I'm worried this will outshine the other melee dudes. (Imagine this PrC outshinging the clerics of a war diety, even!) Of course, nothing is preventing them from finding some other uber-class, but most are not interested in that vein.

Ah well. I guess I'll take a wait-and-see approach. If it ends up too overpowering, I'll have to clip his wings a bit (no pun intended).

Thanks a tonne,

Kannik
 

As for that Fly ... the Elemental Savant can do the ewxact same thing, if Air is the element-of-choice. ^_^ An Air Savant Sorceror or Wizard is very mobile.

Meanwhile -- which book is Windwalker in?
 

Pax said:
As for that Fly ... the Elemental Savant can do the ewxact same thing, if Air is the element-of-choice. ^_^ An Air Savant Sorceror or Wizard is very mobile.

Meanwhile -- which book is Windwalker in?


Faiths and Pantheons.

I will have to say that Windwalkers are pretty nice. One other thing most forgot is that they get 4 skill points per level.
 

Vysirez said:
Faiths and Pantheons.

I will have to say that Windwalkers are pretty nice. One other thing most forgot is that they get 4 skill points per level.


Fun thing about Windwalkers is (from a GM's perspective , that is ) is the dogmatic necessity to keep moving, to different locations, especially the "relocation" of the cleric on the holy day of Shaundakul. Given an appropriately stringent GM, -players of Shaundakul's cleric may not be to too many players liking. But that is campaign and GM specific. Also, it may lead to the party bing split at inopportune moments - but it should be a definite reolplaying hurdle for the cleric's player.

Personally, to balance the Windwalker out some , I would simply reduce the attack prgression to the normal cleric one, that is medium. I for one expected that to be in a "Faiths and Pantheons" errata but alas.......
 
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Windwalker isn't -too- bad. As was mentioned, the reqs can be a bit inconvienant.


Master of Shrouds on the other hand...
 

It's definitely a bit higher on the power curve, but the fact that it is only open to a single deity's worshippers makes it less bothersome IMO. I might house rule that someone taking this PrC can't use the Persistent Divine Power/Favor cheese, but otherwise the PrC doesn't bother me too much.

In and of itself it is very good, but not awe inspiring. It kind of harkens back to the days of the Specialty Priests, which isn't all bad IMO.

I guess it depends on the kind of players that you play with. If your players are not into min/maxing at all, than it might be a bit too good. However, if your players tend to like to tinker with combos of classes/PrCs, than this PrC is nothing special, it just won't require changing classes as frequently to get a "solid" build.
 

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