Freaking Awesome 3rd Party Books That Don't Get Enough Praise

I've always wondered why Atlas Games' Love & War didn't get more love. It's a fantastic book. Ruleswise, it's head and shoulders above the PHBII knight, introducing a half dozen knight prestige classes, tons of feats, and a very satisfying amount of discusson. It's a whole book full of ideas relevant to "would a knight do X" or "would a paladin do X." I feel it's a great look at medieval romance, something D&D could use more of.

Crime & Punishment is also really good, and Dynsasties & Demagogues, too, although it's not something I see myself using a lot.

AEG's Magic is a fantastic book, somewhat outdated by material since released that gives more options for spellcasters. Despite that, it's still worth a read.
 

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Kamikaze Midget said:
#10:"Tombs!" by Dreaming Merchant Press. This one, I couldn't find anyplace to actually buy it. :( If you've got the link for the free pdf, care to post it? I didn't see it on DMP's website, either, but part of the purpose of the thread is to help promote the stuff that people didn't see, so if it's out there, bring it here!
You won't find it in any regular PDF store since the company is now out of business (and has been for a few years). To make things short, I e-mailed the owner of the company about releasing the product for free since there has been some interest in it, and he gladly accepted it. If you want it, you can get it HERE. (Well, actually the link takes you to another post in here explaining the whole legal situation of the product and a link to the actual PDF).
 

rycanada said:
And Steve Jackson's Psychic Handbook comes just after, IMO. Great book, especially for d20 modern games.
http://greenronin.com/catalog/grr1306

Steve Kenson's, right?

If that's the one you mean, I agree - it's very good indeed. That guy can do no wrong, as far as I'm concerned, when it comes to d20/True20 material. . . including largely designing True20 itself, if I remember correctly.

And I concur with Elton's take on Occult Lore - a very interesting, and at times useful, book for several kinds of different magics.

I'll also second Darkwalkers - fantastic book for evil (d20 fantasy) characters.


Re: Northern Crown, I'm looking forward to getting that one too.
 
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Here is my quick list. Many of the books on my list have been mentioned

DND
Psychic's Handbook
Shaman's Handbook
Witch's Handbook
Book of Iron Might
Quintessential Monk
Quintessential Sorcerer
Quintessential Wizard
Experts 3.5
Redhurst Academy

D20 Modern
Blood and Fists
Elements of Magic: Mythic Earth
Psychic's Handbook
 


Green Ronin's Advanced Bestiary: awesome templates

Necromancer Games' Eldritch Sorcery: awesome old spells

GR's Advance Player's Handbook: Awesome old spells, AND the mass combat rules from Cry Havok AND the psychic rules from Psychic Handbook, all in one.

FFG's Traps and Treachery: Poisons, traps, and more traps.

SSS's Player's Guides (for Scarred Lands): Tons of world fluff, and awesome PrCs with notes on how to adapt them to any campaign.
 

Jack of Shadows said:
Fiery Dragon's Battle Box.

I was thinking about the original question and decided that very little 3rd party d20/OGL material would I consider "Freaking Awesome." A number of things raved about here I consider horribly overrated. Battle Box, on the other hand, qualifies as "freaking awesome."

Other than that I'd list both of Wolfgang Baur's open design projects. After that, to get "freaking awesome" I'd have to go to other game systems. Griffin Mountain does define freaking awesome to me.
 

Aus_Snow said:
http://greenronin.com/catalog/grr1306

Steve Kenson's, right?

If that's the one you mean, I agree - it's very good indeed. That guy can do no wrong, as far as I'm concerned, when it comes to d20/True20 material. . . including largely designing True20 itself, if I remember correctly.

And I concur with Elton's take on Occult Lore - a very interesting, and at times useful, book for several kinds of different magics.

Thank you. :)
 

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