Freaking Awesome 3rd Party Books That Don't Get Enough Praise

Fantasy Personae: Spies, sages and informants:

http://enworld.rpgnow.com/product_info.php?products_id=5431&

Unique and extremely cool spies and information brokers using lots of creatures, templates and PrCs from other 3rd party/OGC sources. Your not going to find your standard diviner/rogues here. These NPCs rock so hard that I bought many of the books they were derived from. I used 3 in my last campaign and can't wait to use several more in my new campaign. One of those books I am surprised hasn't been raved about from one messageboard to another.
 

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GAAAHHH said:
Doom of Listonshire.

Thank you, man. Seriously. I really feel that DoL is one of the best projects I've designed, and certainly the best of the various adventures I've written. It's always bugged me that, since it came out at the beginning of Necromancer's partnership with Kenzer, it (and several other modules that came out about the same time) never got all that much attention. :(
 

I agree on the reccomendation for Northern Crown.

I also love:

1) Book of the Righteous

2) Hyperconscious

3) Second World Sourcebook

4) Modern Magic

5) Ultramodern Firearms d20

6) The alt-D20 game/settings: Nyambe, Spycraft 2, M&M 2, AU/AE, and Midnight 2
 

Red Spire Press' Dark Legacies Campaign Setting - Grittier than IK

Necromancer Games' Eldritch Sorcery - Chock full of spells, many old school styled

Silverthorne/Goodman Games' Book of Templates Deluxe Ed. - make you old creatures new

Green Ronin's Advanced Bestiary - Templates, and usable with the above

Bastion Press' Arms and Armor 3.5 - Lots of diff weapons and armor and magical properties

Eden Studios' Liber Bestarius - Monster book, but heads and shoulders above many others

anything by Inner Circle Games (Avadnu, Fantasy Persona-Sages, Spies, etc)

anything with Phillip Reed's name on it.
 
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Oh man, Dragonstar looks freakin' awesome. Anyone got more info on that one? The website's only half-functional and it looks like the books are OOP.
 

<quote>#12:Classic Play: Strongholds. There's not one review on the thing, so I can't even say what's strong about it! What makes it good?<quote>

It has rules for both building castles/fortresses, and running kingdoms. I remember wanting to do this since the companion rules for basic D&D, but I never had a DM who would let me.
 

Righteousness!

I was getting all wobbly with concern as I read through this. Surely someone will... but what about... no... but... ah! Thank you Dannyalcatraz!

The Book of the Righteous: http://www.greenronin.com/catalog/grr1015

Don't worry about the gods, here you have the best "standard" churches you could want, plus extra myth and cosmology should you so desire.
 


Denizens of Avadnu is an excellent monster book, and it was a steal when I bought it. Definitely the most bang for the buck I've seen in a long time.

Darwin's World by RPG Objects - I'm often surprised when I run into online gamer geeks who have never heard of the game. It is the best post-apocalyptic product line going.

Ancient Kingdoms Mesopotamia - one of their more experimental titles, part ancient world setting, part adventure, this is one of their best, and most often overlooked.
 

Whisperfoot said:
(snip) Ancient Kingdoms Mesopotamia - one of their more experimental titles, part ancient world setting, part adventure, this is one of their best, and most often overlooked.

Yeah this one is definitely worthy of more "love". Green Ronin's Book of Fiends is still my favourite non-WotC release.
 

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