Free d20 Poisons download

Keith Done

First Post
Hi,

New up at the Auran d20 site is a selection of drugs and poisons that were described in our free module download "Shades of Gray". The full details of these nasty concoctions are described in "Notes from the Apothecary" (Volume 1) and can easily be adapted into any d20 campaign setting. Visit:

http://www.auran.com/d20/downloads.htm

Also making news this week is "Shadowland", the conclusion to "Dark Awakenings" is available now from the Auran On-line store. It will be available in May from retailers in the US.

Regards,

Keith
 

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Just a question:
Are you sure you can use the term "shadowland", the now called umbragia setting by KDLaddage from Jagged Entertainment Games (IIRC), was called shadowland and WotC asked that he change the name because of the property of the L5R setting and the feature of the shadowland in it.

Comments on the freebie:

"A character that willing and knowingly takes a substance automatically fails both saves,
and cannot choose to fail one but not the other."
I think that a dwarf who willingly drink a drug has better chance to resist than a forced halfling, so thats a rule that I would ignore (but thats just a personnal opinion)

the addiction rules are nice (but I'm a DM:D )
 
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It's pretty funny, but I actually get the adventures sent from Australia faster than those sent in the US :-)

I don't know that the Shadowland copyright is absolute, since Shadowrun has used it for years. Perhaps they didn't want a setting named such, but I don't know how much they really control it.
 

Hi Blacksad,

WotC is aware of our products and have not commented on the title "Shadowland". The original module called "Guardian" and the dimensional realm described in it (called Shadowland) was written in 1990 for a Convention and has been re-edited and converted to 3rd Ed.

Regards,

Keith
 

Blacksad said:

"A character that willing and knowingly takes a substance automatically fails both saves,
and cannot choose to fail one but not the other."
I think that a dwarf who willingly drink a drug has better chance to resist than a forced halfling, so thats a rule that I would ignore (but thats just a personnal opinion)

the addiction rules are nice (but I'm a DM:D )

Hi Blacksad,

Willingly and knowingly taking a substance, was meant to imply someone taking it with the intent of being affected by it. I meant this more for the drugs than the poisons, as noone would intentionally poison themselves (unless they were feelling alittle suicidal). This is mainly to prevent a PC with a good save from taking a drug and choosing to be affected by the good side and not the negative effects. You either sit back and let it affect you, or start throwing it up, or walking around to keep your head clear, or try to focus your thoughts rather than give in to the effects, etc.

The difference between the dwarf and the halfling is negliable if it is a mind affecting drug anyway, as dwarves have strong constitutions not necessarily strong minds. I've always viewed D&D as an abstract representation. A character who drinks a poisoned drink and makes both of their saves will probably still feel abit sick IMO, just not enough to damage their ability to function. Maybe they spilt half the drink accidentally, or didn't like the taste the poison gave to it so never drank enough to get a lethal dose.

Making a save is not necessarily a passive act, it is starting to feel the effects of the poison and trying to resist its symtoms or purge it from your body before it can do any real damage. You can always choose to fail a save, even if your a dwarf. However, as a dwarf you probably have a higher constitution, and can survive the full effects of a poison that might kill a member of a weaker race.
 

Hi CullAfulMoshuN,

CullAfulMoshuN said:

The difference between the dwarf and the halfling is negliable if it is a mind affecting drug anyway, as dwarves have strong constitutions not necessarily strong minds. I've always viewed D&D as an abstract representation. A character who drinks a poisoned drink and makes both of their saves will probably still feel abit sick IMO, just not enough to damage their ability to function. Maybe they spilt half the drink accidentally, or didn't like the taste the poison gave to it so never drank enough to get a lethal dose.

yep, different interpretation of the abstract representation that is D&D I guess:D
I prefer to consider that mind affecting poison are resisted by the body, a weak but smart person who smokes something he wasn't meant to, will loose a lot more than a more healthy but a bit duller person in terms of mental awarness.
 

Maybe, but I've seen some pretty big guys get affected alot worst than people half their size when smoking things, but can eat suspect food without consequence when others would be throwing it up all night. ;) Subjective opionion I guess, whatever works for you, change it for you game if you disagree. :)
 

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