Imaro
Legend
Re-read the OP.
So there isn't just one upset player who refused resurrection, but two. The DM justified 150 damage then stuck with it rather than admitting fault. And then the DM and Maeva's player deprotagonised the two dead PCs, returning them to life explicitely against their will.
I'm feeling little sympathy for Jim. But the DM was ignoring the first rule of holes. He made a mistake (150 damage/autokill). He doubled down on the mistake (stuck with the 150 damage when the players protested). And then when he realised he was down in the hole with a JCB he started digging in earnest by telling the person he'd just given divine powers to to override their choices. And it wasn't just Jim; the other dead PC reacted the same way right down to refusing any power she gave.
Uhmm... you do realize the OP already told us Jim was planning to derail and disrupt the entire adventure from the beginning right (not because it's what his character would do, but just because)? IMO, this right here tells me that Jim was never going to play in good faith. I also wonder how player 2 would have reacted without Jim there to exacerbate the situation...
EDIT: If the Dm had taken away the 150 points of damage from the player, doesn't that mean he should also deduct it from the enemy they were fighting as well... and wasn't the fight already taking to long and bogging down? I mean the DM kinda got stuck in anawkward situation and tried (IMO) to make the best out of it while still shortening the fight like he wanted to and actually giving the players who died their characters back at full power... I could see how that would appear a win/win to a DM and even some reasonable players (instead of de-protagonizing as others see it)... just saying.
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