Freedom City Campaign [M&M2] - OOC Discussion

I liked Century Girl a lot too actually.
Didn't know about the animated series so I thought it was a good riff on the recently killed Superboy.

In retrospect I'm thinking that, given how complex the comic characters are, I shouldn't have worried so much about complexity.

Thanks for the Math help! (And the area thing...)
 

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DM_Matt said:
I took the liberty of checking people's math et al, so some unsolicited advice if anyone cares. If I'm wrong about any of this, sry about that:


Mnemonic:
How do you get +14 dmg on your power knucks without trading attack? It seems that Strike 4 +5 Strength = +9

.

Matt,

Damage DC starts at 15. A +9 damage bonus equals DC 24.

So the character sheet is correct.

H4H
 

Matt,

Since we are using Ultimate Power you would have to buy your Strike Aura up to a Sustained Duration.

[sblock=Aura]AURA +1 MODIFIER
A touch range sustained duration effect with this extra automati-
cally affects anyone touching you, including anyone who strikes or grapples you unarmed, as well as anyone you touch or grap-
ple.
To apply this extra, first modify the effect’s range and duration, if they are not already touch and sustained, then apply the Aura modifier. So a Damage effect (which is touch range and instant duration) would need a +2 Duration modifier along with the +1 Aura modifier.
You can turn your aura on or off as a free action and it is sus-
tained in duration (the effect itself has its normal duration, so a Stun Aura’s effect is still instant in duration and lasting). You can change your aura effect’s duration with Duration modifiers. You can apply the Selective feat to change what parts of your body the aura covers as a free action; it normally surrounds you com-
pletely.
Any attacker who makes a successful unarmed attack or a suc-
cessful attack roll to begin a grapple is automatically affected by your Aura. This includes those attacks which you successfully block in such a manner that the attacker comes into contact with your Aura. The attacker gets a normal saving throw against the Aura’s effect.
An attacker using a melee weapon does not come into direct contact with your Aura and therefore is generally not affected by it, although the Aura may affect the weapon itself. Descriptors can also affect this; for example, an Electrical Damage Aura could conduct through a metal weapon, affecting the wielder, while leaving the weapon itself largely undamaged. The Gamemaster should adjudicate these on a case-by-case basis.
If you make an unarmed attack while your Aura is active, a Damage Aura stacks with your melee damage, while targets save against other Aura effects separately.
You can also inflict your Aura effect on anyone you successfully grapple; you only need to make a successful attack roll to initiate the grapple, the effect occurs whether or not you win the opposed grapple check. It occurs again each round on your action so long as the grapple continues, which is likely to encourage your oppo-
nent to release you and escape the grapple as soon as possible. If you activate your Aura while being grappled, it affects anyone grappling you automatically (and, again, will likely encourage them to let go).
An Aura effect does not provide any protection against attacks (beyond dissuading opponents from attacking you unarmed); use an appropriate defense effect like Protection for that.[/sblock]

Also how does Full Power Inhibit Animate Objects? You can only animate one object at a time, w/o progression. What exactly is "Full Power" on the Animate do?
 

hero4hire said:
Matt,

Since we are using Ultimate Power you would have to buy your Strike Aura up to a Sustained Duration.

[sblock=Aura]AURA +1 MODIFIER
A touch range sustained duration effect with this extra automati-
cally affects anyone touching you, including anyone who strikes or grapples you unarmed, as well as anyone you touch or grap-
ple.
To apply this extra, first modify the effect’s range and duration, if they are not already touch and sustained, then apply the Aura modifier. So a Damage effect (which is touch range and instant duration) would need a +2 Duration modifier along with the +1 Aura modifier.
You can turn your aura on or off as a free action and it is sus-
tained in duration (the effect itself has its normal duration, so a Stun Aura’s effect is still instant in duration and lasting). You can change your aura effect’s duration with Duration modifiers. You can apply the Selective feat to change what parts of your body the aura covers as a free action; it normally surrounds you com-
pletely.
Any attacker who makes a successful unarmed attack or a suc-
cessful attack roll to begin a grapple is automatically affected by your Aura. This includes those attacks which you successfully block in such a manner that the attacker comes into contact with your Aura. The attacker gets a normal saving throw against the Aura’s effect.
An attacker using a melee weapon does not come into direct contact with your Aura and therefore is generally not affected by it, although the Aura may affect the weapon itself. Descriptors can also affect this; for example, an Electrical Damage Aura could conduct through a metal weapon, affecting the wielder, while leaving the weapon itself largely undamaged. The Gamemaster should adjudicate these on a case-by-case basis.
If you make an unarmed attack while your Aura is active, a Damage Aura stacks with your melee damage, while targets save against other Aura effects separately.
You can also inflict your Aura effect on anyone you successfully grapple; you only need to make a successful attack roll to initiate the grapple, the effect occurs whether or not you win the opposed grapple check. It occurs again each round on your action so long as the grapple continues, which is likely to encourage your oppo-
nent to release you and escape the grapple as soon as possible. If you activate your Aura while being grappled, it affects anyone grappling you automatically (and, again, will likely encourage them to let go).
An Aura effect does not provide any protection against attacks (beyond dissuading opponents from attacking you unarmed); use an appropriate defense effect like Protection for that.[/sblock]

Also how does Full Power Inhibit Animate Objects? You can only animate one object at a time, w/o progression. What exactly is "Full Power" on the Animate do?

He couldnt make smaller/weaker minions. I'll remove that if people think its lame.

RE: Aura, I guess I'll have to figure something out there. I don't have Ultimate Power, so I assumed it worked as it did in the book. I'll probably just remove aura and get sometihng else.
 


Shalimar said:
Thats the version I like the most, though in that version she isn't a Kryptonian, she was from another planet in Krypton's system. Superman found her when he went back to Krypton's wreckage, he just called her his niece. That back story actually came from the Super Man animated series that was the lead in (with the Batman Animated Series) to Justice League and then JLU.

Huh!!!??! I always thought Supergirl was Kal-Els older cousin Kara Zor-El
 

Tonguez said:
Huh!!!??! I always thought Supergirl was Kal-Els older cousin Kara Zor-El

Like I said there are many different origins for her. The animated DC universe's Supergirl was a girl from Argos, a 2nd planet in Krypton's solar system. She wasn't related to him except that she was still a child and when he rescued her from the frozen planet he and Ma & Pa Kent raised her on the farm.
 




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