Freedom City Campaign [M&M2] - OOC Discussion

Good Luck all. Hero4hire, I had actually considered submitting a few characters to your Brave and the Bold game.nothing I came up with was sufficiently street level though.
 

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Character Roster Announcement

All right. The wait is over.

Just so everyone knows, I went through each character and costed everything out, just to make sure that everything added up. It was a time-consuming process, but one that I felt was needed in a point based game.

Here are our heroes:

* Mnemonic [hero4hire]
* The Entrapper [graf]
* Glory [ByteRynn]
* Bastion [Tonguez]
* Nanite [hafrogman]
* Century Girl [Shalimar]


Note also that just because your character was selected does not imply that your character build is perfect - I will have notes for you in a subsequent post if changes need to be made.

For those of you who were not chosen, see below. I feel like you at least deserve to know why I made these selections, if nothing else, to help you in future games.

Argent:
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I felt that the minions thing was going to cause too many problems. Also, they were bought as fanatical, which would have added 10pp more to your build. More than that, it was just going to be too complicated to have all those extra characters running around. It is an interesting idea, and built another way, would probably have been OK.
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DM_Matt
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Your character has quite a few technical problems. So many in fact that I stopped trying to look through them. Drawbacks are not the same as Flaws, and according to your build, it seems like you have them confused. Drawbacks subtract 1 or more pp from the total cost, and not the cost per rank. Based on the fact that this error appears everywhere on your character, it's just going to be too difficult to fix. I also think that your character has way too many powers. Some of them don't fit the character concept. I would have reduced all of those into 2-3 effects at most. I think if you refocused the character on a few effects as opposed to trying to represent every possible power within an array, I think you would have a much more effective build.
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Insight said:
DM_Matt
[sblock]
Your character has quite a few technical problems. So many in fact that I stopped trying to look through them. Drawbacks are not the same as Flaws, and according to your build, it seems like you have them confused. Drawbacks subtract 1 or more pp from the total cost, and not the cost per rank. Based on the fact that this error appears everywhere on your character, it's just going to be too difficult to fix. I also think that your character has way too many powers. Some of them don't fit the character concept. I would have reduced all of those into 2-3 effects at most. I think if you refocused the character on a few effects as opposed to trying to represent every possible power within an array, I think you would have a much more effective build.
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[sblock]Fair enough, but I wish you would hve said something about that during creation time, I certianly could have fixed that, especially since it seems that since points get traded anyway, that issue only interacts with your point cap house rule, and to my knowledge its acceptable for there to be different drawbacks with dirrerent APs. Am I wrong about that? Oh well, if there are drops, I'll go back and do so. [/sblock]
 

Character Rebuilds

If you see your name in one of the subsequent posts, it means there are some modifications needed to your character build before we start. I have listed my build of your character. Please refer any changes to that build so we are talking about the same thing.

Please post any questions in this thread.
 

The Entrapper

Graf/The Entrapper:
[sblock]
Build:
ABILITY SCORES
Strength [STR]: 12
Dexterity [DEX]: 14
Constitution [CON]: 14
Intelligence [INT]: 16
Wisdom [WIS]: 14
Charisma [CHA]: 12
PP Spent: 22

SAVES
Fortitude [FORT]: (0+2) +2
Reflex [REF]: (0+2) +2
Willpower [WILL]: (2+2) +4
Toughness [TGH]: (0+2) +2
PP Spent: 2

SKILLS
Acrobatics [2] +4, Bluff [4] +5, Concentration [3] +5, Computers [4] +7, Diplomacy [5] +8, Disable Device [4] +6, Escape Artist [4] +6, Gather Information [8] +9, Intimidate [4] +5, Investigate [12] +15, Knowledge (heroes and villains) [12] +15, Knowledge (codes) [8] +11, Notice [12] +14, Perform (harmonica) [4] +6, Profession (math teacher) [6] +9, Search [12] +15, Stealth [4] +6, Swim [2] +3. Total Ranks 110.
PP Spent: 27

FEATS
Benefit 5 (contacts with 1 2nd and 1 3rd tier hero or villain), Well-Informed.
PP Spent: 6

COMBAT ATTRIBUTES
Attack Bonus [ATK]: +3
Damage [DMG]: +1 (unarmed strike)
Defense [DEF]: +15
Initiative [INIT]: +2
PP Spent: 36

POWERS
DEVICE 5 [Technological; Snare 10 (Extra: Affects Incorporeal (+1), Flaw: Unreliable – Limited to 5 Uses (-1)); Power Feats: Alt Powers: Create Object 6 (Extra: Action – Continuous (+1); Flaw: Limited to 5 Uses (-1)), Snare 5 (Extras: Affects Incorporeal (+1), Area Burst (+1)), Snare 6 (Extra: Affects Incorporeal; Power Feat: Ricochet 2), Snare 9 (Extras: Area Burst (+1); Flaw: Action – Full Round (-1); Power Feat: Triggered)]. 25pp. Need to spend one more pp on his array.
ESP 2 [Vision Only]. 4pp.
INSUBSTANTIAL 4 [Extra: Action – Reactive (+1); Flaw: Tiring (-1)]. 20pp.
SUPER-MOVEMENT 2 [Wall Crawling]. 2pp.
SUPER-SENSES 4 [Danger Sense (Mental), Precognition (Flaw: Uncontrollable)]. 4pp.
PP Spent: 55

ATTACKS & EFFECTS
Unarmed Strike (Melee): +3 atk, Toughness Save DC 16.
Note: The Entrapper uses the Defense/Toughness trade-off [+15/+5].

NOTES
You are 2pp under at 148pp.

You have 110 ranks in skills, and since skills are purchased in sets of 4, you either need to drop 2 skill ranks or add 2 skill ranks. If you add 2 skill ranks, it will leave you with 1pp left to spend somewhere.

The device array gives you 25pp to spend, and you have only spent 24pp worth of powers. Need to spend 1 more pp on this array's powers somewhere.
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Glory

ByteRynn/Glory:
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Build:
ABILITY SCORES
Strength [STR]: 18
Dexterity [DEX]: 18
Constitution [CON]: 18
Intelligence [INT]: 18
Wisdom [WIS]: 18
Charisma [CHA]: 18
PP Spent: 48

SAVES
Fortitude [FORT]: (0+4) +4
Reflex [REF]: (0+4) +4
Willpower [WILL]: (0+4) +4
Toughness [TGH]: (0+4) +4
PP Spent: 0

SKILLS
Acrobatics [7] +11, Concentration [12] +14, Diplomacy [13] +17, Knowledge (arcane lore) [2] +6, Knowledge (current events) [1] +5, Knowledge (history) [2] +6, Knowledge (pop culture) [2] +6, Medicine [13] +17. Total Ranks 52.
PP Spent: 13

FEATS
Attack Focus (ranged) 8, Attack Specialization (fire strike) 4, Attractive, Dodge Focus 7, Trance.
PP Spent: 21

COMBAT ATTRIBUTES
Attack Bonus [ATK]: +2
Damage [DMG]: +10 (fire strike)
Defense [DEF]: +3
Initiative [INIT]: +4
PP Spent: 10

POWERS
ABSORPTION 6 [Boost 6 – Goes to Fire Control; Extra: Power Magnet (+1); Flaw: Limited (Fire/Heat effects) (-1); Power Feat: Slow Fade; Drawbacks: Normal Identity (-2pp), Power Loss (Can’t use power underwater, in extreme cold, or in a vacuum (-3pp)]. 20pp.
FIRE CONTROL 7 [Array/Move Object; Power Feats: Alt Power – Dazzle Sight, Alt Power – Blast, Alt Power – Disintegration 2, Alt Power – Environmental Control 4 (Extreme Heat and Light), Alt Power – Melee Strike (Fire) (Extra: Penetrating), Alt-Power – Healing 4 (Extra: Total); Drawbacks: Normal Identity (-2pp), Power Loss (Can’t use power underwater, in extreme cold, or in a vacuum (-3pp)]. 15pp.
IMMUNITY 14 [Fire Damage, Life Support]. 14pp.
TELEPORT 9 [Extra: Accurate; Flaws: Long-Range Only (-1), Medium Required (flames) (-1); Power Feats: Dynamic Alt Power – Flight 1, Dynamic Alt Power – Super Senses 7 (Fire Awareness (Accurate), Extended Range (Fire Awareness) 4), Easy]. 13pp.
PP Spent: 62

ATTACKS & EFFECTS
Fire Blast (Ranged): +10 atk, Toughness save DC 22 (fire effect), RI 70ft.
Fire Strike (Melee): +2 atk, Toughness Save DC 25 (fire effect).

NOTES
You are currently at 154pp according to my build of your character. We need to find somewhere to cut 4pp.

Your Attack Specialization feat adds +2 to the Save DC for each rank, so 2 ranks gives you a +4 bonus to your attack power. Since this was bought to +7 already (from the Fire Control array), it caps at +10 due to the campaign's Power Level limits. Feel free to adjust this if you wish (otherwise you have some wasted pp).

Disintegration power feat was too many pp to be an alt power, so it was lowered to 2 ranks from 4. Env Control is better built together, not as linked powers, had to lower the ranks to 4 because of the base 14pp of the array. I am counting the Power Loss Drawback (when fire can’t burn in vacuum, etc) as one –3 modifier to Absorption and Fire Control. It doesn't apply to Teleport anyway, since it is already limited to being used through flames. For the Normal Identity Drawback, only 4pp are left from the 10pp total cap, so 2pp is applied each to the Absorption and Fire Control powers.
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Mnemonic

hero4hire/Mnemonic:
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Build:
ABILITY SCORES
Strength [STR]: 20
Dexterity [DEX]: 20
Constitution [CON]: 20
Intelligence [INT]: 20
Wisdom [WIS]: 20
Charisma [CHA]: 20
PP Spent: 60

SAVES
Fortitude [FORT]: (0+5) +5
Reflex [REF]: (0+5) +5
Willpower [WILL]: (0+5) +5
Toughness [TGH]: (0+5) +5
PP Spent: 0

SKILLS
Total Ranks 0.
PP Spent: 0

FEATS
Attractive, Beginner’s Luck, Connected, Eidetic Memory, Equipment 5, Jack of all Trades, Luck 4.
PP Spent: 14

COMBAT ATTRIBUTES
Attack Bonus [ATK]: +10
Damage [DMG]: +9 (unarmed strike)
Defense [DEF]: +10
Initiative [INIT]: +5
PP Spent: 40

POWERS
MENTAL DUPLICATION 5 [Extra: Alt Save – Fort (+0); Flaw: Split Personality (-1); Drawback: Power Loss (Successfully Attacked with a Mental Effect) (-3pp)]. 7pp.
MIMIC 5 [All Feats at once; Extra: Linked to Mental Duplication (+0), Duration – Continuous (+1); Flaws: Allows Saving Throw (Fortitude) (-1), Split Personality (-1); Power Feats: Alt Power – Mental Transform (Alter Memory; Extra: Duration – Continuous (+1); Flaw: Range – Touch (-1)); Drawback: Power Loss (Successfully Attacked with a Mental Effect) (-3pp),]. 8pp.
MIND SHIELD 10 [Extras: Affects Mental Grapple Checks (+1), Duration – Continuous (+1); Flaw: Duration – Permanent (-1)]. 20pp.
QUICKNESS 10 [Flaw: Mental tasks only (-1); Drawback: Power Loss (Successfully Attacked with a Mental Effect) (-3pp),]. 7pp.
PP Spent: 42

EQUIPMENT [5]
Masterwork Power Knucks [Strike 4, Mighty, +1 on attack roll; 6ep]
I-Phone [Laptop, Video Camera, Cell Phone; 4ep]
Goggles [Nightvision Goggles, Flash Goggles; 2ep]
Armored Jumpsuit [Protection 3; 3ep]
Blaster Pistol [Blast 5; 5ep]

ATTACKS & EFFECTS
Blaster (Ranged): +10 atk, Toughness save DC 20, RI 50ft.
Unarmed Strike (Melee): +10 atk, Toughness Save DC 24.

GENERAL DRAWBACKS
Involuntary Transform [Temporary Amnesia when Succesfully Attacked with a Mental Effect]. 1pp.
Involuntary Transform [Occasional Personality Change to Past Victims of Memory Absorption]. 1pp.

NOTES
You are currently at 155pp according to my build. We need to find 5pp to cut somewhere.

Also, you currently have 11pp from Drawbacks. The limit is 10pp as stated in the first post. Need to get rid of 1 somewhere. This is before the 155pp mentioned above.
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Nanite

Actually, there's nothing wrong with your character, but I wanted you to see my build in case there was a discrepancy I missed somehow.

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Build:
ABILITY SCORES
Strength [STR]: 12/22
Dexterity [DEX]: 12/22
Constitution [CON]: 12/22
Intelligence [INT]: 16
Wisdom [WIS]: 14
Charisma [CHA]: 14
PP Spent: 20

SAVES
Fortitude [FORT]: (5+1/6) +6/11
Reflex [REF]: (5+1/6) +6/11
Willpower [WILL]: (9+2) +11
Toughness [TGH]: (0+1/6) +1/6
PP Spent: 19

SKILLS
Acrobatics [5] +6/11, Climb [5] +6/11, Concentration [4] +6, Knowledge (physical sciences) [4] +7, Notice [5] +7, Stealth [5] +6/11. Total Ranks 28.
PP Spent: 7

FEATS
Accurate Attack, Benefit (Corp. Sponsorship), Blind-Fight, Diehard, Endurance, Improved Initiative, Power Attack, Precise Shot, Quick Change.
PP Spent: 9

COMBAT ATTRIBUTES
Attack Bonus [ATK]: +7
Damage [DMG]: +6 (unarmed strike)
Defense [DEF]: +8
Initiative [INIT]: +5
PP Spent: 30

POWERS
ENHANCED ABILITIES 10 [Constitution, Dexterity, and Strength]. 30pp.
IMMUNITIES 3 [Aging, Disease, Poison]. 3pp.
REGENERATION 14 [Bruised 3 (1/round), Injured 5 (1/standard action), Disabled 3 (1/20 mins), Ability Damage 3 (1/20 mins)]. 14pp.
SHAPESHIFT 2 [Variable Container Array; Extra: Action – Free (+1)]. 18pp.
PP Spent: 65

ATTACKS & EFFECTS
Unarmed Strike (Melee): +7 atk, Toughness Save DC 21.
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Century Girl

Corrected.

[sblock]
Build:
ABILITY SCORES
Strength [STR]: 34
Dexterity [DEX]: 18
Constitution [CON]: 34
Intelligence [INT]: 12
Wisdom [WIS]: 8
Charisma [CHA]: 14
PP Spent: 60

SAVES
Fortitude [FORT]: (0+12) +12
Reflex [REF]: (6+4) +10
Willpower [WILL]: (6+(-1)) +5
Toughness [TGH]: (0+12) +12
PP Spent: 12

SKILLS
Acrobatics [4] +8, Diplomacy [4] +6, Knowledge (pop culture) [2] +3, Notice [6] +5. Total Ranks 16.
PP Spent: 4

FEATS
Attack Specialization (Unarmed), Attractive, Dodge Focus 4, Interpose, Luck, Ultimate Save (Toughness).
PP Spent: 9

COMBAT ATTRIBUTES
Attack Bonus [ATK]: +6
Damage [DMG]: +12 (unarmed strike)
Defense [DEF]: +4
Initiative [INIT]: +4
PP Spent: 20

POWERS
FLIGHT 6 [Power Feat: Alt Power – Speed 4]. 13pp.
IMMUNITY 4 [Aging, Environmental Cold, Environmental Heat, Pressure]. 4pp.
SUPER-SENSES 4 [Extended Vision 2, Low-light Vision, Ultra-hearing]. 4pp.
SUPER-STRENGTH 6 [Power Feats: Countering Punch, Ground Strike]. 14pp.
TOUGHNESS 10 [Extra: Impervious (+1)]. 10pp.
PP Spent: 45

ATTACKS & EFFECTS
Unarmed Strike (Melee): +8 atk, Toughness Save DC 27.
Note: Century Girl uses the Attack/Save DC (+8/+12) and Defense/Toughness (+8/+12) trade-offs.

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DM_Matt said:
[sblock]Fair enough, but I wish you would hve said something about that during creation time, I certianly could have fixed that, especially since it seems that since points get traded anyway, that issue only interacts with your point cap house rule, and to my knowledge its acceptable for there to be different drawbacks with dirrerent APs. Am I wrong about that? Oh well, if there are drops, I'll go back and do so. [/sblock]

OOC:
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Drawbacks are single-amount subtractions from the total cost of a power. Flaws are pp/rank reductions. I think you had them switched. When you apply a 2pp Drawback to a 20pp power, it is reduced to 18pp. It doesn't reduce the "per-rank" cost of the power itself. Therefore, if you have a 4pp/rank power bought to 10 ranks, it's 40pp. Applying a 2pp Drawback isn't going to make it legal, since the total cost only drops to 38pp.

You have Drawbacks all over the place on your character, and that's the main issue. As stated in this first post, characters can have a maximum of 10pp from Drawbacks.

If you could somehow convert some or all of those to Flaws, your build would make more sense.

The other issue is that your character is just too "all over the place". It seems to lack a coherent focus. I would stick to 2-4 coherent powers and develop those.
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