DM_Matt said:Is there any practical way for a ranged attacker to use the attack/damage tradeoff? Is seems that the only say to get it is on strike or using strength, on account of the 20pp cap (I probably couldnt find the points to do it anyway, even if I could, though)
hafrogman said:Power attack. 1 point. Will net you the same effect up to 5.
Otherwise, you'd have to have some kind of penalty built in to the attack to make it higher. Distracting, Action: Full Round, etc.
Graf said:Can you combine reactive power with tiring.
Reactive means you can do it whenever but tiring requires "extra effort" (i.e. a free action). Typically can't take a free action outside of your round.
I ask because the whole "incorporial but must hold breath" looks tricky to model. I was trying to get a situation where I can reflexively turn insubstantial but limit it (partially because of the power cap and partially because the character would be a bit boring).
Extra effort would mean that he can kinda dodge anything... once or twice.
The other thing I'm planning on doing is buying up defense a lot (which would hopefully reflect the suit doing "little reactive phases" to help avoid attacks).
Trying to make it interesting but not broken/excessively complex.