Freedom of Movement doesn't work on Hold Person?!

I'm a scotsman (roar)

I agree w/ Highlands. I know not everyone has the same common sense, but mine tells me if a spell's direct and ONLY effect is to hamper your movement, then FoM would counter it. Such as Otto's tango or Hold Animorph. Effects from things like dominate and charm person don't affect movement, they affect the mind. And while Otto's technically affects the mind as well, it's ONLY effect is to hamper movement, I can't make you do something aside from just dance there.

Of course, we could just go all out and say that since death hampers your movements, Freedom of Movement stops all spells and actions which could result in your death. I am IMMORTAL!!!
 

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Well, death certainly has some effects besides 'hampering movement', too. ;)

Anyways, my position should be clear. I just think that FoM only really stops 'physical' movement hampering and not compulsions that only direct the way you use your movement (dancing, standing still, etc). I'm also pretty sure, that this is the intent, but it's unclear enough to allow other interpretations, anyways. :)

Bye
Thanee
 


Thanee said:
Well, death certainly has some effects besides 'hampering movement', too. ;)

Anyways, my position should be clear. I just think that FoM only really stops 'physical' movement hampering and not compulsions that only direct the way you use your movement (dancing, standing still, etc). I'm also pretty sure, that this is the intent, but it's unclear enough to allow other interpretations, anyways. :)

Bye
Thanee

I disagree that it's the intent to not have FoM stop Hold Person. I'm still living in the past editions I suppose, but in the past whenever they've made goofs like this (like the always fail Save on a natural 1, for example) they've tended to rule as per history.

I think I'll allow FoM to block Hold Person, not sure about the others but I liked the other person's ruling on allowing it to stop compulsions that can only affect movement. You being compelled to move a certain way is still "hampering your movement" in my mind. Yes, it's a very gray area when we get into suggestions, dominations, geas, etc, but I liked that other explanation about Hold Person affecting the motor skills directly whereas domination would be a higher, decision making function.

Or, I'll just make Hold spells transmutations as above :)
 
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IceBear said:
I disagree that it's the intent to not have FoM stop Hold Person.

I didn't really speak of hold person, altho it's certainly also a compulsion, more of the other stuff, like Otto's.

I'd have FoM work against hold person, as it is paralysis, as explained above, even though this is kinda weird.

Changing the hold spells into transmutations that actually do paralyse would certainly work, but throw off the balance between the schools and bard spells somewhat.

Also that certainly wouldn't help to simulate the "past" at all, since hold person always was an enchantment effect. ;)

BTW, if FoM wouldn't list paralysis and it wouldn't have worked this way in past editions, or was a completely new spell or something, I probably wouldn't even get to the idea, that it should work against paralysis, as I see movement hampering only as something that slows down, but does not stop movement altogether. But that's just a side comment without any relevance. :)

IMC FoM works against all 'physical' effects, that hamper movement, plus hold and any other form of paralysis.

Bye
Thanee
 


I see movement hampering only as something that slows down, but does not stop movement altogether. But that's just a side comment without any relevance.

But failed saves against Web do stop movement altogether (at least for a round). Web is mentioned specifically in the FoM description.

Adding fuel to the fire...


Ciao
Dave
 


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