Tinker Gnome
Adventurer
Have you ever run any games with a freeform spellcasting system? If so, how did it work out? The main complaints I hear about them is that either the players do not know what to do, or they take forever to make up the spell, or they make up game breaking spells. The positive things I have heard about freeform spellcasting systems is that it allows the players(and the GM) to be creative and not be stuck with pre-made effects.