Numion said:
Interconnected series of adventures is pretty much the definition for campaign in the DMG. SC fits that description 100%. I don't know what you mean that there are mandatory level bumps in SC - it has a given set of encounters in each section of the campaign, and you'll probably gain levels from those. I think it's rather mandatory that a latter part of a campaign takes into account things that have probably happened before XP-wise.
Or tell how the Freeport campaign achieved some other form than the usual recommended levels for each adventure? IIRC it does have levels for each part, just like SC, but I might be wrong.
You are missing my point or I am failing to articulate it well. Let me give this another go, as at least IMO I think the distinction is important.
SC is designed around the idea of advancing levels to move through the path of set adventures and works to that end.
Freeport (the main book) is designed around supporting stories, homebrewed or published by Green Ronin and works to that end.
The central focus of each product is vastly different and this is where I contrast background (that is intended to suggest and support adventures - Freeport) with backdrop (that is intended to provide a necessary stage on which the adventure path entries play out - Cauldron).
Put another way. If the adventure path adventures did not exist, how playable would Cauldron be standing alone? If no Freeport adventures existed, how playable would Freeport (the main book) be standing alone.
I propose that without the adventure path adventures, Cauldron barely exists. I propose that without the Freeport adventures, Freeport (the main book) remains a vital setting.
Thus, IMO, SC is a campaign only in that it is a series of linked adventures, the most narrow definition of a campaign. Freeport (the main book) is far more the campaign because it can function just as well without the Freeport adventures.
Again, however, I hasten to add, individual tastes as to what is preferred will vary.
