nameless said:This is definitely nonstandard magic, but it shouldn't be too hard to set up some spells/magic items that incapacitate the frenzied berserker were he to attack his party. In a frenzy he would never volunteer to waive his saving throw against say, Hold Person, but before combat he might agree to some contingency-type thing where he fails his save preemptively against a Hold effect.
Just an idea, at any rate.
Yeah, there are a lot of solutions. Casting Levitate (with a wand if you don't want to waste spell slots) on the Berserker beforehand, then raising him in the air while he flails impotently during Frenzy works. Also, you can just Summon crappy monsters for the Berserker to beat on until his rage runs out if you need to.
I disagree that the Berserker is selfish. If you can save the party with your enhanced combat capabilities and prevent turning on them by using magic, how is that selfish?