Jürgen Hubert
First Post
Does it need to be a d20 setting?
If not, I'd recommend GURPS Banestorm, an interesting fantasy setting with all the usual tropes (elves, orcs, magic, etc.), but with an unusual twist: Most races came originally from other worlds and were trapped in this world by a massive failed magical ritual conducted by a group of elves.
And one of the races that was humans - from the year 1050 A.D..
So now you have a bunch of Christian and Muslim states that exist in a world where magic works and that co-exist with elves, orcs, dragons and even stranger creatures.
It makes for a rather fascinating setting, since this allows you to import all sorts of interesting tidbits from real world history and mix it with fantasy elements. The book is pretty rules-lite and should be easy to convert.
One snag is that there isn't really any seperation between "arcane" and "divine" magic - magic, including healing spells, is all secular (though there have been a number of priests of a multitude of religions who have learned wizardry). So you'd need to figure something out for this, without making wizards overwhelming in power.
(On the other hand, forcing wizards to use up precious spell slots for healing spells might be limiting enough on its own...)
But apart from that, conversion should be relatively easy...
If not, I'd recommend GURPS Banestorm, an interesting fantasy setting with all the usual tropes (elves, orcs, magic, etc.), but with an unusual twist: Most races came originally from other worlds and were trapped in this world by a massive failed magical ritual conducted by a group of elves.
And one of the races that was humans - from the year 1050 A.D..
So now you have a bunch of Christian and Muslim states that exist in a world where magic works and that co-exist with elves, orcs, dragons and even stranger creatures.
It makes for a rather fascinating setting, since this allows you to import all sorts of interesting tidbits from real world history and mix it with fantasy elements. The book is pretty rules-lite and should be easy to convert.
One snag is that there isn't really any seperation between "arcane" and "divine" magic - magic, including healing spells, is all secular (though there have been a number of priests of a multitude of religions who have learned wizardry). So you'd need to figure something out for this, without making wizards overwhelming in power.
(On the other hand, forcing wizards to use up precious spell slots for healing spells might be limiting enough on its own...)
But apart from that, conversion should be relatively easy...