Friday Fun: Let's Share Weird NPC Ideas

A teleporting NPC in Traveller with a PSR 15 but ONLY Clairavoyance, teleportation and LR teleportation. He can show up on a ship in jump even. Other than that, he's Pilot 2, Brawling 1, Pistols 1, Engineering 2. I usually faked him to CCCAA6 for Atts. He started as a PC... ruleset was MegaTraveller, but he's much the same in MgT or CT; for TTNE, add 1 to all 4 skills, and initiaitive 4. Never ported him to T4, and he's prohibitively expensive in GT (he can jump up to 2 Pc in a single LR Teleport...) The Clairvoyance is so he can visualize his target.
 

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The PCs just traveled to the feywild and met the NPC owlin soldier, Sir Hoots-a-Lot. They did not really take to him. He just returned with his sidekick spriggin names Thumper, so we will see.

The other campaign found all the pieces to an animated sword that can become a henchman if they can put it back together.

The favorite of the campaign mostly for comic relief has been the exploding skeleton cat named Skelly-Cat. It is a magic item, but the players seems to never have it do anything except chase things and do cat things, but it is a skeleton.
 


I didn't create this NPC, but while running
The Sunless Citadel, timid little Meepo the Kobold
served as guide/hireling to the party, and he ended up rolling the most extraordinary string of crits any of us had ever seen. Transformed by his experience, he returned to his tribe with newfound confidence...and ferocity...and went on to become a powerful warlord and long-term ally of the PCs.
 

In my urban fantasy game one of the players decided she wanted a small dragon companion. I think she was thinking something like Lockheed. She saved up the points to purchase it and we played a short silly adventure in which she met The Amazing Kevin.

Kevin is indeed a small dragon. But he speaks in a (bad) Michael Caine voice, wears sparkly cuffs (no sleeves, just cuffs), and is more dodgy geezer than cute shoulder dragon. He sometimes works as a stage magician but lately gets by playing the shell game and cheating at cards. They met when the PC had to save him from some disgruntled punters in a back alley just outside of a night club.

Meanwhile inside the nightclub another PC was winning a bet with a mysterious one-eyed stranger. This is how this PC got a a raven called Midnight. Midnight can talk, but never does. She sits upon the PC's shoulder throwing side eye on everything. The PC (and honestly, I think the player) is now genuinely unnerved by her.
 

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