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From humble beginnings...

Grenier licks his lips and in preparation starts to recite the words needed for a spell to himself. Then as the men finish conversing he starts to speak.

"So good men, would you like to see our permit, it clearly states we are employed by this state. We can even bring it too a court or some such to have it checked, to insure it is a genuine article."

That #^@$*&! Cartographer! I bet he called these idiot guards on us . . .
 

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Combat (The Ardent): Surprise Round, Round 1, Round 2

You decide that enough is enough and with a subtle move you attempt to trip the lady. She reacts deftly and avoids it, and in turn, hikes up her skirts and briskly moves away from the scene.

The man behind you with the nasty voice, looks like a seedy middle-aged man, short of stature, with a scraggly pair of side-burns, a sallow complexion and an unshaven, mean-looking face that resembles a bull-terrier's only, uglier. He wears clothes that although of fine cut and quality, much like the maiden's are old now and out of fashion.

Just in time you see the dagger in his hand fly towards your back. The blow was easy to deflect with your arm but the other man, leaping across the table, made a grab for your waist.

You dodged back a little and pushed him down on the table, his grapple unsuccessful.

DM: You just initiated a surprise round in which I gave you the first action. Everybody has now had an action. In the following round, you're last in the initiative order.

The man on the table grunts, gets up and attempts to kick you from a standing position. But you duck your head under the blow with ease.

He's a burly man in simple clothing. A little overweight and already sweating from the effort of fighting.

The older man recovers from your deflection and takes another stab at you.

"It's a fight ye want is it? Eh? Well, McDuggen'll give it to ye!"

An inexpertly aimed blow is easily dodged by you but now you have the whole tavern in an uproar and looking on.

Ignoring this, you line up the guys ugly mug and aim a blow. Seeing you are doing so and with dagger in hand, he takes the opportunity to lunge forward again but the blow glances off the armour underneath your silken garments.

With precision, power and skill, you bring your fist down on the little mans pug-face and hear the distinct wet 'splotch' sound of it hitting home and hitting home hard.

He staggers for a second, blood dripping down from his face as he tries to recollect himself but with a shake, he comes to and glares in your direction.

DM: Heh, everybody is missing except you! You landed a solid blow, doing 5 points of sub-dual damage but he's still on his feet.

The man on the table decides it'd be a real good idea to land on you and so you feel him topple on to you and drag you down. But with resolute strength and agility, you shrug him off and he rolls to the side, behind you with a grunt.

The woman seems to have disappeared but the ugly little man is still thirsting for blood and so takes yet another slash at you, this time, however your attention is distracted between him and the brute behind you and as he lunges, you feel the blade snick past your armour and almost pierce your flank. Luckily, the blow was averted by the twisting of your torso at the last second.

The entire tavern has been whooping and holloring for blood. Shouts of "Get 'im McDuggen!" and "You've got 'im where ya want 'im now!" and "Kill the filthy foriegner!" have been echoing about you but you had not noticed until now because until now you hadn't drawn your sword. It was thus the sudden absence of the shouts and calls that alerted you to their former existence.

In front of you, McDuggen wields his little dagger in wide-eyed terror. He seems focused on the massive falchion now glittering before him. Behind you, you can hear a slight wimpering and guess it's coming from the brute.

DM: Ok, it's still the second round, however as you said you would prepare to use deadly force, I decided to let you say yay or nay on it. You've used a move-equivalent action to draw and thus still have a standard action which you can use to attack either the brute behind you, McDuggen in front of you, or alternately, you can replace it with a move-equivalent to move up to 30-ft. If you move, you'll provoke attacks from both opponents.

The current situation is illustrated here: Battlemap.
 

Garik does his best to keep his attackers off balance. While he does draw his sword, he does not immediately use it to full-out attack.

These Flannish are such barbarians! But they probably do not know better and I do not wish to betray the trust of Tarvoden, so let us see if they can take a hint.

In my land, thieves get precious little mercy. Be thankful I am more merciful!

Garik shouts this as he attempts to strike McDuggen in the face with the heavy pommel of his falchion in an attempt to break his nose or knock him out. He'll apply all his other efforts to defense and if he is able, he'll step on the fat fallen thief's back to keep him down.
 
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Combat (The Ardent): Round 2 & 3

With a thick crunching sound you connect the pommel of the falchion heavily with the mans nose. The entire tavern makes collective sounds of sympathetic pain as McDuggen goes cross-eyed and thumps the floor, unconscious.

The brute behind you sees this and sees you turn your attention on him and puts up his hands and staggers away, wanting none of that blade or your fists.

Around you, you can hear people complaining bitterly as money changes hands and a few curse either in your direction or spit on the prone form of McDuggen.

A couple of others cautiously approach, watching to see if you're going to stake a claim to McDuggen's items.

Another man comes up to you and pushes a few coins into your hand and speaks to you.

The man is thin, medium build and seemingly of suelish origin due to the blondeness of his shortly cropped hair and unshaven face. He seems young but at the same time you can see that he's no fool as the shrewdness in his eyes and demeanor tells you plainly.

He attempts to put his arm around your shoulder, in a friendly fashion and to whisper conspiratorially.

"Bloody brilliant, dat was! Care to do it again sometime, perchance in a more... organized fashon?"

DM: Technically it is still combat. The other man has used his turn, in round 3, to make a double move (60-ft.) away from you. You can pursue him, ignore him, loot the body, punch this new guy or end the combat as it is, again, your turn.
 

To Manzanita, M'faro & Grenier

The leader once more seems a little perplexed as to what to do. After a brief moment of contemplation, he seems to have made a decision.

"Yeah... umm... right, to the Ardent den... an' we'll be seein' if dese dok you ments are o'riginal... err... you, err... you lead da way den."

They move forward and stop within five feet of you.

"Well, git a move on, we ain't got all day an' you dun wanna be arrested fer loyterin', do yah."
 

To Clete: The Thieves' Guild

Having spent hours exhaustively questioning people and tracking down leads and speaking to yet more people and shouting drinks and speaking to some more people, and having found out the Heironean temple is the only one in town, you finally manage to track someone down from the local chapter.

Amazingly enough, the 'guild' consisted entirely of one small, run-down building just a few doors down from, and a street behind, the Thirsty Gnoll.

It posed as a cobbler's shop but you recognized the signs: on the sign were three nails crossed over each other to signify no double-crossings; in the window a white hankee could be seen indicating sanctuary could be found within; and the most obvious, a man seemed permanently affixed to a chair inside a room that had a conveniently facing window in the building opposite.

Knocking twice you went straight in; that was the usual sign, after all, who knocks on the door of a shop?

A smallish man of indeterminate human race sat with his feet up on a low counter. His beard was short and scraggly and a scar ran over his right eye and down his chin. He sat back with his arms behind his head and casually chewed on a thin stick.

"Come ta pay yer respects, eh?"

This was the term used to ask if you would be, or had been, doing any thieving in the town and if you'd be paying the guild it's share. Ten percent was a standard cut to avoid getting your throat slit but twenty was the going rate for out-of-towners.

DM: Feel free to make up any thieves' cant as I did above as long as you explain it in OOC or in your characters thoughts/actions, etc. You know this not to be 'the guild' or a headquarters, but rather just a place that they own. You have no idea how big or little the guild is here or how many guilds there are or if they're just gangs but so far this is the only evidence of any activity in the town.
 
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Garik shrugs off the man's embrace and watches the fat thug race from the room. He doesn't follow him, but instead turns to this newcomer, while pointing to McDuggan on the ground.

Who are you? And who are these men?
 

"No, I don't fork (OOC: "Fork = to pick a pocket) around here. I'm just passing through. I'd looking for information on fellow named Tarvoden."

Clete descretely tosses 2 gp towards the old man.

OOC: I use this site for thieves' cant.http://php.iupui.edu/~asimmon/thief.html; I will offer up to 5 gp for info on Tarvoden if it seems the man can give me something useful, particularly how he is connected with Noveros. However, Clete is careful not to bring up the name Noveros or indicate any direct connection.
 
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Forcing himself to smile at the guard's comment, Grenier throws his hood on and starts to walk in the direction of the Ardent. As they make their way Grenier takes a couple quick looks to both of his companions, incase they want 'suggest' something.

OOC: Great combat!
 
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OOC: I enjoyed that combat as well

Manzanita speaks to the men in an easy, somewhat jovial manor as they walk/ride to the inn

I'm glad you gentlemen have seen reason. The old one is a powerful enemy of your state. We must not waste our efforts fighting each other. Powerful warriors like you & us must work together, for we also fight against his evils.

Indeed, it would have been nice to have you with us on our trip to Gorsend. We were set upon by 12, or was it 15 M'faro? hoche Jebline. We slaughtered them, of course, with both spells & blades. But some of their archers escaped. Perhaps if you fine warriors had been there, you could have rode them down with your steeds.

OOC: this is a form of bluff check, perhaps, if they eventually face the decision to attack us
 

Into the Woods

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