• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

From humble beginnings...

OOC: If the map Lord Montaigne showed is at hand, M'faro stands up, go get it and sits back

As he walks back to his seat

Master Grenier, I think we're getting paid enough to perform this task. We have our money, we have our orders, why then so many questions?
 

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To M'faro

OOC: When you reach the desk you notice that the drawer from where Lord Montaigne got the other map -a deep, wide drawer as the lowest of three- is still open. Obviously he forgot to close it. Inside are a plethora of maps of all shapes and sizes. Ones made of parchment and paper alike, old ones, stylized ones, odd ones. Also in there is a collection of quills and inks. One of the quills seems to be made out of silver. There are several odd coins laying on the bottom as well. The map on the desk that he originally showed you does not show the lands of Iuz, however there's bound to be one in the drawer that does.
 

Tarvoden

Tarvoden speaks in response to Grenier's question.

"Each crate is marked with a symbol of ancient Oeridian design which is a dedication to the goddess Wenta and is thus a seal that cannot be broken by the unworthy. You will know the crates to be genuine when you see them and you will know if any have been tampered with, this I can assure you of. There are seven in total, all of uniform shape and weight - approximately one foot by two foot by three foot and about one-hundred pounds each."
 

Before reaching his seat M'faro turns back to the desk and shuffles some papers

OOC: I go back to Lord Montaigne desk and look for other map or maps that shows the area between Critwall and Doraaka
 

Manzanita's jaw drops at mention of Dorakaa.

What greater adventure...what tales to tell. Surely few have been to Dorakaa & lived to tell the tale.

Tarvoden. What of my elven blood? Would I endanger the mission, or are too many of our brethren traitors to our race & do business w/the evil one?

The additional cash would be good. Since the odds are surely long, it would be good to send some back to my family before we leave.

And what do we tell the enemy if we are questioned? Do you have reason to believe we won't be asked to divulge the contents or reveal what it is?
 
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To M'faro

OOC: M'faro searches for a few seconds but can't find anything as there doesn't seem to be any order to collection and many of them are in foreign languages. Will he keep searching until he finds something?
 

Tarvoden

Tarvoden lowers his eyes as he hears Manzanita's question and a pained expression crosses his face for a moment.

"Elves? No, there are no elves that I know of trading, living or working in the Lands of Iuz; except prisoners of war. However, half-elves are another matter entirely. There are, unfortunately, numerous half-elves in the employ of the Old One."

He briefly glances over at M'faro as he's shuffling papers around.

"As for what you tell the enemy, I thought that obvious; you say you are merchants taking grain to Doraaka for trade. It is, after all, the truth... or a version of it."
 

I will go then, if my companions are willing. I yearn to strike a blow to Iuz and...

her eyes twinkle

oh, what songs I will compose about our intrepid journey to the heart of darkness.

When do we start?
 

Garik returns Grenier's glance, but says nothing. He steps forward and addresses everyone with a certain resolve in his accented voice:

I do not know this Dark Lord well, or his capital Dorakaa, but I have heard of his reputation and if we can...through this enterprise....strike a small blow against his vile empire then we must take up the task.

Garik reaches up and unwraps the cloth around his face and displays a handsome visage, the golden-skinned face and flashing green eyes of a youthful Baklunish man.

I know the ways of merchants well and....the prophets curse them....some of my people have traded with the Dark Lord. I can lead you safely to this vile place, if any of you still waver. And if this man requires more lucre...

He points at Grenier.

Then he can have my share.
 

Tarvoden

At both Manzanita's and Garik's acceptance of the mission, Tarvoden smiles and looks to the others.

"Well, unless there are any more questions or concerns, I'll get Veris back in here and for you to sign the contracts. The contracts are just a lawful formality that state you're in the employ of Furyondy as a mercenary for the agreed upon amounts and, unspecified, duties. Once that's done, Veris can authorize the distribution of the monies and I can give you the items you need to pass as merchants in the Old One's lands."

He seems to stop and think for a second.

"In fact, on second thought, I'll give you the items now to save time and bother as it will just mean coming back up here after going downstairs to the treasury."

Tarvoden goes over to a part of the wall where a suit of ornate chainmail rests upon a frame and stand. Though the chamber is heavily carpeted, the edges are uncovered stone and so when he moves the stand aside he reveals a somewhat indented stone block. Pushing down on that block with his foot causes a portion of the wall to 'click'. You now notice that one of the blocks of stone is fake and actually a cleverly disguised piece of wood which Tarvoden pulls out. Behind this, is a safe to which Tarvoden reaches in his pocket for the key.

Opening it, he pulls out a bundle and then proceeds to cover up the safe again.

Bringing it over to the small table with the collection of chairs around it, he unwraps it and reveals several items. There are seven small disks of worked silver and gold which depict the symbol of Fharlanghn and are attached to a thin silver chain. There are several documents, all of parchment and folded into envelopes.

He passes the documents over to Garik.

"Since you know about mercantile interests, it's probably best that you carry these. They're merchant licenses that prove you're working for the Hempsy Trading Coster and are under license to take a cargo of grain from Critwall to Doraaka and a cargo of dangerous goods from Doraaka to Critwall. There are other documents as well but you'd do well to destroy them once out of Furyondy for they are permits for you to carry weapons in our lands and avoid the various and numerous taxes; something only given to those in the employ of Furyondy. Till now, you had been under my aegis but once you leave here, I can no longer associate myself with you."

He then picks up one of the silver and gold disks and looks over it admiringly.

"These... are Luck Charms, or Journey Disks of Fharlanghn. They only work once and afterwards disintegrate, but you should be able to carry them even within the lands of Iuz as they have a magic upon them that makes them appear... ordinary, mere wooden disks of no consequence. If ever you are in serious trouble, when the odds are against you two-hundred to one, then these can help you escape and live to tell the tale."

He passes one to Manzanita and then one to Garik.

He then looks to the others and awaits their acceptance of the task.

OOC: The charm disks are one-use items that give you either one of two bonuses. They either give you a once off +5 luck bonus to a saving throw, or allow you to reroll any roll that involves some form of escape from danger, whether it be a Dexterity check or Climb check to avoid falling, an armour class roll (I don't use static DC's for AC), a stabilization check, or anything to avoid dying.
 
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Into the Woods

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