Tarvoden
At both Manzanita's and Garik's acceptance of the mission, Tarvoden smiles and looks to the others.
"Well, unless there are any more questions or concerns, I'll get Veris back in here and for you to sign the contracts. The contracts are just a lawful formality that state you're in the employ of Furyondy as a mercenary for the agreed upon amounts and, unspecified, duties. Once that's done, Veris can authorize the distribution of the monies and I can give you the items you need to pass as merchants in the Old One's lands."
He seems to stop and think for a second.
"In fact, on second thought, I'll give you the items now to save time and bother as it will just mean coming back up here after going downstairs to the treasury."
Tarvoden goes over to a part of the wall where a suit of ornate chainmail rests upon a frame and stand. Though the chamber is heavily carpeted, the edges are uncovered stone and so when he moves the stand aside he reveals a somewhat indented stone block. Pushing down on that block with his foot causes a portion of the wall to 'click'. You now notice that one of the blocks of stone is fake and actually a cleverly disguised piece of wood which Tarvoden pulls out. Behind this, is a safe to which Tarvoden reaches in his pocket for the key.
Opening it, he pulls out a bundle and then proceeds to cover up the safe again.
Bringing it over to the small table with the collection of chairs around it, he unwraps it and reveals several items. There are seven small disks of worked silver and gold which depict the symbol of Fharlanghn and are attached to a thin silver chain. There are several documents, all of parchment and folded into envelopes.
He passes the documents over to Garik.
"Since you know about mercantile interests, it's probably best that you carry these. They're merchant licenses that prove you're working for the Hempsy Trading Coster and are under license to take a cargo of grain from Critwall to Doraaka and a cargo of dangerous goods from Doraaka to Critwall. There are other documents as well but you'd do well to destroy them once out of Furyondy for they are permits for you to carry weapons in our lands and avoid the various and numerous taxes; something only given to those in the employ of Furyondy. Till now, you had been under my aegis but once you leave here, I can no longer associate myself with you."
He then picks up one of the silver and gold disks and looks over it admiringly.
"These... are Luck Charms, or Journey Disks of Fharlanghn. They only work once and afterwards disintegrate, but you should be able to carry them even within the lands of Iuz as they have a magic upon them that makes them appear... ordinary, mere wooden disks of no consequence. If ever you are in serious trouble, when the odds are against you two-hundred to one, then these can help you escape and live to tell the tale."
He passes one to Manzanita and then one to Garik.
He then looks to the others and awaits their acceptance of the task.
OOC: The charm disks are one-use items that give you either one of two bonuses. They either give you a once off +5 luck bonus to a saving throw, or allow you to reroll any roll that involves some form of escape from danger, whether it be a Dexterity check or Climb check to avoid falling, an armour class roll (I don't use static DC's for AC), a stabilization check, or anything to avoid dying.