• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

From humble beginnings...

So, it's the wilderness route then...

If the healing potions are effective we could be leaving the day after tomorrow, right?

I think I asked this before, but I don't remember. Anyway, are you planning to walk all the way to Critwall or buy some horses?
 
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A voice at the door...

Someone raps heavily on the door. After a moment goes by without anyone saying anything but before anyone can shout out, "Who is it?" you all hear:

"It is I, Garik... our friend Eremus and I have returned with the ingredients."
 

Manzanita rises to open the door. She speaks quietly to finish her thoughts before the newcomers enter

I too have a talent for gathering information. We could both give it a shot tonight if you have some advice for what & where.

Horses are expensive, but perhaps you should shop for them, M'faro & see if we can afford one for everyone.

she opens the door
 

Eremus

Eremus pushes past Garik, to which he receives a cold stare, and begins setting up his collection of various devices which he assures you are quite necessary for 'the process'.

He asks everyone but M'faro and Grenier to leave, with the exception of Manzanita should she wish to learn something of herblore.

DM: He said it would require at least a day to see the RESULTS, not that he would be ready with the tonic in a day...
 


"Err, this stuff is here to makes us better right?"

Grenier rolls the maps up and puts them out of sight, then sits ready, observing this 'Eremus' fella do his work.
 
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"Sure, I'll leave. Good luck with your procedure."

Clete exits the room and waits outside for Eremus to finish his healing.
 

Eremus

Eremus begins by lighting several braziers and burning pieces of coal in them. Over these, he erects a strange framework of metal rods that connect to special slots within the braziers. Ceramic gourds are then placed over the gentle flames and water is poured into them followed by numerous ground up herbs and potent alcohols.

Soon, the place is smelling more like an apothecary than an inn room. He explains as he goes along which herbs do what and why and how the alcohol first purifies the mixture and then is burnt off as ether in the heating process.

He stirs, mixes, adds some white powder, tastes, screws up his nose at the taste, and then measures out two doses with the remaining left as little more than the strained remnants. To Grenier and M'faro he passes each a small cup and tells them to hold their noses and suck it back with one swallow.

Not waiting to see if they take the medicine or not, he begins packing up his things.

"The tincture should relieve any itching you have within the hour and by tomorrow, all swelling and splotches should be gone, however there may still be a lot of bruising from damaged tissues and scratching."

And without further adue, or stopping for any thanks, he makes to leave but stops in midstride.

"Here Miss, take this, it's only the remnants but it should at least prevent the onset... you do realize you're showing symptoms, don't you?"

He passes Manzanita the ceramic goard with the remaining sludge of the tincture in it. Without waiting to hear a reply, he makes to leave.

DM: It took roughly two hours to do all of that. Is there anything that Clete wants to do with Garik in that time?
 

After drinking the strange brewage prepared by Eremus

Ajj! I hope it works....

Once Eremus leaves

I hope what you've learned today will help us in the future Manzanita. For now I'll see if today I can find any decent steed at a fair price.... Anyone wants to come along?
 

While waiting Clete goes for a pint! While waiting with Garik, Clete asks:

"What do you make of Tarvoden, anyway? Do you know him well?"
 

Into the Woods

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