Archon
First Post
hey guys,
i'm currently running a d20 modern game in which the PC's have mutant powers but do not realize it yet. In fact to most of the world, in my setting, superpowers are still just for comic books. So, it's a very "normal" modern game in which they are all playing young college friends, BUT, i'm going to drop them into some unusual circumstances that will trigger their hidden talents.
Original? no. Fun? i hope so. But my question to the community is what rules should i use to make the switch to a super powered campaign? and how do i keep it balanced?
sincerely,
mik aka "Archon"
i'm currently running a d20 modern game in which the PC's have mutant powers but do not realize it yet. In fact to most of the world, in my setting, superpowers are still just for comic books. So, it's a very "normal" modern game in which they are all playing young college friends, BUT, i'm going to drop them into some unusual circumstances that will trigger their hidden talents.
Original? no. Fun? i hope so. But my question to the community is what rules should i use to make the switch to a super powered campaign? and how do i keep it balanced?
sincerely,
mik aka "Archon"
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