Azure Trance
First Post
In Monkey Gods Enterprise "From Stone To Steel," (a fabulous book) there are variant rules which I thought looked interesting and would like to share with you to anaylze it better.
I like these because it's novel, but am unsure on the ramifications of it. It will make fighters much better at melee with #2, but they always were the best at melee so that's not anything new. The DR system though makes me pause. I recall reading about how in history a warrior decked out in full plate or plate was a very real threat since his armor was so difficult to penetrate. Full plate at DR 8 would defintely translate this well, even chain mail at DR 5.
But such heavily armored men would totally negate small weapons like daggers (d4) and almost negate d6 weapons like the quaterstaff or light mace. I suppose the solution would be to bash him into unconciousness or simply use larger weapons (great axe, great sword). Will the middle men - bards and rogues, be affected too much since they can't wear heavy armor and wield light-medium (d4-d6) weapons? I would love to implement it, as long as its fair (enough).
- Variant Armor & Damage #1
- An armors AC bonus is now its DR bonus
- A shield bonus is a true 'deflecting' bonus, and adds to your AC
Variant Armor & Damage #2 - To increase AC other then armor in conjunction with the rule above, your primary base attack bonus is now your new defense bonus (ie, +11/+6/+1 = AC 21).
Variant Armor & Damage #3 - Damage which surpasses the armors hardness will be translated into subdual damage for the wearer, with blunt the most effective, slashing the second most, and piercing the least.
I like these because it's novel, but am unsure on the ramifications of it. It will make fighters much better at melee with #2, but they always were the best at melee so that's not anything new. The DR system though makes me pause. I recall reading about how in history a warrior decked out in full plate or plate was a very real threat since his armor was so difficult to penetrate. Full plate at DR 8 would defintely translate this well, even chain mail at DR 5.
But such heavily armored men would totally negate small weapons like daggers (d4) and almost negate d6 weapons like the quaterstaff or light mace. I suppose the solution would be to bash him into unconciousness or simply use larger weapons (great axe, great sword). Will the middle men - bards and rogues, be affected too much since they can't wear heavy armor and wield light-medium (d4-d6) weapons? I would love to implement it, as long as its fair (enough).