The Really Real world
Randy is off dealing with the real world so I thought I would say a few things.
Me I am trying to stay on track, I have done a number of submissions pieces in the past but doing an entire monster book all by my self takes a number of pieces and I have a high standard that I set for myself. What really helped was putting that standard down on paper for the Friday Five we did a few weeks ago. Though my long answer was too long for Randy's tastes.
I am not much for the long borring talk of money and expenses. I work slowly and more simply (cheaper too), I have Amanda Roth as my artist (a co-worker and the fiance of one of my best friends)David Paul is my editor, he stops me from using my third grade writing skills.
Since I might as well get in some trouble with Randy while he is away I thought I would give you all a sneak peak at something I have been working on this is a npc (varient monster) that sets the stage for how Here there be monsters will be handling Npcs
Eched’Na’ “Mother of Monsters”
Suddenly the woman you are threatening transforms into a roughly 60-foot-long, crimson serpent with the head of a lovely, raven-haired woman. She has deep, captivating, purple eyes and a wicked-looking barbed stinger.
Some claim the Eched’Na’ is the first bride created by the powers that be, who abandoned her husband and child rather than be ruled by him. Others claim she is simply a powerful naga who suffers from dementia from feeding upon the Ennwrathi. Eched’Na’ claims to be much older than both the powers and the Ennwrathi, and that she is here to give life to the world. She seems to truly care for those she takes as a mate and will often do small favors of services for them; she also seems to care for her children but only after some one has murdered them. She is a very gifted courtesan and is extremely charming and entertaining. Eched’Na’ hopes one day to give birth to a messiah who will save the world from the Ennwrathi.
“I want to bear your children. To be the mother of your child.”
Eched’Na’ “Mother of Monsters”: Female ha-naga; CR 23; Colossal (60’ long, 5’ diameter) aberration; HD: 20d8+240; hp 440; Init +14; Spd 60 ft., fly 120 ft. (perfect); AC 40, touch 16, flat-footed 26; Base Atk +15; Grp +39; Atk +21 melee (4d6+8, coil whip) or +19 (2d8+4, sting) or +13 (4d8+4, bite); Full Atk: +21 melee (4d6+8, coil whip), +19 melee (2d8+4 plus poison, sting), +13 melee (4d8+4, bite); Space/Reach 30 ft./20 ft.; SA charming gaze, constrict 4d6+12, improved grab, poison, spells; SQ damage reduction 5/epic, flight, shapechange, seven suns; spell resistance 30; AL CE; SV Fort +22, Ref +22, Will +22; Str 27, Dex 38, Con 42, Int 35, Wis 31, Cha 36.
Skills and Feats: Appraise +35, Concentration +39, Bluff +24, Diplomacy +38, Escape Artist +37, Hide +21, Jump +20, Knowledge (arcana, history, religion) +35, Listen +33, Move Silently +37, Search +35, Sense Motive +24, Spellcraft +37, Spot +33; Ability Focus (Charming Gaze), Extend Spell, Lightning Reflexes, Multiattack, Silent Spell, Still Spell, Weapon Finesse
A ha-naga’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Chameleon Ability (Ex): Ha-nagas can blend in with their surroundings, giving them a +8 circumstance bonus on Hide checks.
Charming Gaze (Su):the ma As mass charm monster, 90 ft., Will save (DC 35). The DC is Charisma-based.
Constrict (Ex): A ha-naga deals 4d6+12 points damage with a successful grapple attack against Huge or smaller opponents.
Flight (Su): As per the fly spell, except 120 ft. (perfect). This ability gives the ha-naga a +6 circumstance bonus on Move Silently checks.
Improved Grab (Ex): To use this ability, the ha-naga must hit with its coil whip attack. If it succeeds, it can constrict.
i]Poison (Ex):[/i] Injury, Fortitude DC 31; initial and secondary damage 2d8 Con. The save DC is Constitution-based.
Seven Suns (Ex): In a compatible form, Eched’Na’ can mate with any creature that reproduces sexually. These children are carried for nine days and then born fully grown. Often this creature is a unique monster but occasionally it is born to the race of its father. This creature shares a number of memories of its father; it seems to suffer from no lack of maturity, regarding its intelligence or its wisdom, though it often has a desire to leave its mother and see the world for itself.
Shapechange (Sp): Eched’ Na’ can shapechange once per day as a 21st level caster
Spells: Ha-nagas can cast spells as 21st-level sorcerers, and can also cast cleric spells and spells from the domains of Chaos and Evil as arcane spells (save DC 33 + spell level). The DC for all their spells is Charisma-based.
Sorcerer Spells Known (6/10/9/9/9/9/8/8/8/8; save DC 33 + spell level): 0 -- dancing lights, detect magic, ghost sound, mage hand, mending, message, read magic resistance, touch of fatigue; 1st -- alarm, shield, mage armor, magic missile, true strike; 2nd -- detect thoughts, eagle’s splendor, invisibility, protection from arrows; 3rd -- non-detection, protection from energy, tongues, slow; 4th -- enervation, greater invisibility, stone skin, phantasmal killer; 5th -- baleful polymorph, mage’s private sanctum, secret chest, wall of force; 6th -- anti-magic field, greater dispel magic, true seeing; 7th -- force cage, greater teleport, spell turning; 8th -- demand, moment of prescience, polymorph any object; 9th -- dominate monster, crushing hand, timestop.
Lore: Revealed by a Bardic Knowledge, Knowledge (Local) or Gather Information check:
Common (DC 10): This is Eched’Na’, the mythical mother of monsters who can bear a child in seven suns rather than seven moons.
Uncommon (DC 23): Eched’Na’ is a type of creature known as a ha-naga
Rare (DC 41): Years ago, disguised as a sorceress, she bore the son of the ruling nobility from which the rest are descended. There is an ancient law prohibiting killing her and a reward of 23,000gp for her capture.
Obscure (DC 50): Eched’Na’ always hides the knowledge of their fathers from her children and she often abandons them to their own devices. Due to her gift with magic and her own supernatural powers, even the fathers of these children do not often know of the child’s existence.
Heroic (DC 60): Ha-naga are particularly vulnerable to weapons forged during the first Ennwrathi war.
Epic (DC 70): Eched’Na’ is searching for a mate that will help her give birth to a creature immune to the corruption and the power of the Ennwrathi.
Designer’s Notes: The struggle of a child to assume the role of its parent is a constant theme throughout mythology, legend and the fantasy genre. How often has one of your players wanted to play the child of a famous character? Who would not want to be the hero struggling with the father he never knew or be the daughter struggling against her wicked step-mother?
Eched’Na’, the mother of all monsters, is here to bring family back to the forefront of your gaming experience. Use her as the mother the character never knew, the seductress who wants to bear the children of a character, or the vengeful mother of the monster a character slew simply because it had some nice loot.
The Eye by Amanda Roth
this is the eye of a creature called the Soarlith, who amanda has effectionally named raymond. (why do i have the artist that gives evil scary monsters cute pet names)[