AdmundfortGeographer
Getting lost in fantasy maps
Speaking of personality glitches . . . tilting at MMO-windmills surely qualifies as one.Driddle said:That's a personality glitch.

Speaking of personality glitches . . . tilting at MMO-windmills surely qualifies as one.Driddle said:That's a personality glitch.
Eric Anondson said:Speaking of personality glitches . . . tilting at MMO-windmills surely qualifies as one.![]()
Yeah, I'd agree ... except that D&D wasn't dull to begin with. There's nothing to alleviate.
Which means that they're testing online gaming concepts for the sheer sake of trying to make the game more online game-ish.
On the off chance that you're trolling, Senor Driddle, please stop. This isn't what we need right now.Driddle said:Yeah, I'd agree ... except that D&D wasn't dull to begin with. There's nothing to alleviate.
Which means that they're testing online gaming concepts for the sheer sake of trying to make the game more online game-ish.
Whizbang Dustyboots said:For everyone concerned that 4E is too much like MMORPGs, this is Mearls explicitly saying they've rejected an MMORPG mechanic, because it sucked in D&D.
That's the negative interpretation. The fairer interpretation is that they were open-minded and willing to try out mechanics that work in another medium, to see if they work in D&D. Finding one that didn't, they dropped it.Celebrim said:Yes, apparantly they initially set out to make a video game. Gradually they are coming to thier senses. I hope it isn't too late.
Well, it depends on the MMORPG, and even then, good dev teams continue to refine it over the life of the game.Gloombunny said:This is... debatable. At best.
Why?Celebrim said:Still, while realizing the error of your ways is admirable, it would make me more comfortable if they'd never attempted it in the first place.
Very true, I think what is at stake here is being the lead in innovation. People say D&D inspires this and that game, now the tables seem to be turned. IMO what was great about 3e's design was the introduction of feats. What will be the feat of 4e?Fifth Element said:That's the negative interpretation. The fairer interpretation is that they were open-minded and willing to try out mechanics that work in another medium, to see if they work in D&D. Finding one that didn't, they dropped it.
It would be shortsighted and counterproductive to say "we can't try that, that's like a video game". This has nothing to do with coming to their senses. They were trying new things, dropping what didn't work and keeping what did. That just shows they're doing their jobs properly.
Rejecting a MMO concept out of hand simply because it's a MMO concept is as bad as adding a MMO concept just because it's a MMO concept.