jayoungr
Legend
I guess that's fair, but still, bummer.He has said that he wants to explore something other than Eberron (that he can own, also).
I guess that's fair, but still, bummer.He has said that he wants to explore something other than Eberron (that he can own, also).
It is, but it makes sense. Eberron is 20 years old and well past the peak of its popularity. It's a setting he doesn't own, which means he doesn't get the final word on the lore and has to play by WotC's rules to put out supplements (to say nothing of sacrificing a share of the profits). So it makes a lot of sense that he'd want to do something new that's more up to date and entirely in his own hands.I guess that's fair, but still, bummer.
Thanks. If my memory doesn't fail some time in the past myself suggest a nerferd version of petrifying gaze for PC medusas, althought I suggested poison+cold damage.The medusa species gets this cantrip: (they can augment it to give the creature restrained, as long as the target fails a save and they maintain concentration) If they reduce a creature to 0 hp this way, they can turn it to stone)
New Cantrip: Gray Gaze
Transmutation Cantrip (Druid, Warlock, Sorcerer)
Casting Time: Bonus Action
Range: 20 feet
Components: V, S, M (a pebble with a hole in it)
Duration: Instantaneous
You turn your gaze on one creature you can see within
range. If the target can see your eyes, their body
stiffens and cracks as if it were turning to stone. The
target must succeed on a Constitution saving throw or
take Necrotic damage equal to your Proficiency Bonus
and have Disadvantage on the next Dexterity saving
throw it makes before the end of its next turn.
The Khaar’paal Camp is occupied by a clan of kobolds, who came to Quickstone to work on the lightning rail. The Khaar’paal are camped on the southern edge of the camps, and live in distinctive leather tents with an armadillo-like design. The Khaar’paal are nomads, and have a well-established, efficient camp.
The Khaar’paal are a group of about sixty kobolds camped on the southern edge of the Tents. They don’t work metal; their tents are made of leather, their tools of wood and stone. At a glance, most assume these kobolds are a primitive nomadic tribe; this assumption is wrong on every count.
…
The first common mistake is to assume the Khaar’paal are primitive; the second is to think they’re nomads. The Khaar’paal have a subterranean town in the Graywall Mountains that is considerably larger than Quickstone, and the kobolds think that Quickstone is something of an eyesore. The Khaar’paal in the Tents aren’t a tribe, and they didn’t bring their children or families; they’re a workforce, hired by House Orien to support the western expansion of the lightning rail.
I don't own Exploring Eberron yet so I don't know if the Khaar'paal are talked about in that book... but when I read the bits you are talking about in Frontiers, my impression I got from the bits was that the subjective view of people in the land of northern Droaam and Breland only thought that the Khaar'paal kobolds were a nomadic tribe to the south on the westernside of the Graywall Mountains... but that the truth was that they actually had a hidden town within the Graywall. And that the Khaar'paal kobolds in the southern part of the Tents were only assumed to be part of that nomadic tribe (which is why their tent construction and organization was so efficient) because that's what they thought the Khaar'paal were.Another example is when talking about the Khaar’paal kobolds of Quickstone, the book gives contradictory information on them being nomadic.
I don't own Exploring Eberron yet so I don't know if the Khaar'paal are talked about in that book... but when I read the bits you are talking about in Frontiers, my impression I got from the bits was that the subjective view of people in the land of northern Droaam and Breland only thought that the Khaar'paal kobolds were a nomadic tribe to the south on the westernside of the Graywall Mountains... but that the truth was that they actually had a hidden town within the Graywall. And that the Khaar'paal kobolds in the southern part of the Tents were only assumed to be part of that nomadic tribe (which is why their tent construction and organization was so efficient) because that's what they thought the Khaar'paal were.
So for me personally it didn't seem quite so contradictory... but only that the different parts seemed to switch from the perspective of the people in the area of Quickstone and what they though was true, and the top-down omniscient perspective of the actual truth. But since I don't own that other book that might go into more detail about the kobolds, these contradictions showing up in Frontiers might be more pronounced and messed up and what you picked up on? I really can't say.
I do agree though that the switch from thoughts of the people at ground-level and the godlike perspective from above in the detailing does get a bit confusing at times and having to untangle rumor from truth wasn't often clear.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.