waytoomuchcoffee2
First Post
That's the entire feat.
I'm curious about the High Forest Scout. What makes it better than the other archer pps in your view?
Silverstar at 11 - immune to diseases carried by lycanthropes. All weapon/implement count as if silver.
abilities used for attacks associated with the pp is highest of cha, int, or wis.
16 - when you hit on an attack, allies within 20 gain +2 to sav. throws
tears of selune - if bloodied, attack does 3d10 + mod psychic damage. if not bloodied, target stunned.
moonglow - until end of encounter, darkness within 6 counts as dim light.
Thanks guys!Cailte said:The info on the Silvestar above is missing 2 abilities:
Moonsparked (11th) When you spend an AP, all enemies within 5 cannot benefit from concealment or invisibility until the end of your next turn.
Moonfire 20th Attack: Divine, Healing, Implement, Radiant, Range 10. Stat v Ref, Hit: 4d10+Stat damage and all allies withing 5 squares gain hp = 1/2 your level + Cha mod. Miss:Half damage, bloodied enemies within 5 take Radiant damage = your Cha Mod.