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I'm curious about the High Forest Scout. What makes it better than the other archer pps in your view?

High Forest Scout:
Binding Sight (11th) When you spend an AP you block the enemy's teleport until the end of your next turn.
Plagueslayer (11th) Campaign Setting Specific attack and damage bonus. Replace Plaguechanged and Spellscarred with stuff appropriate to your campaign.
Forest Walk (16th) Ignore difficult terrain from natural growth.

Argent Arrow 11th Attack - Special: Ignores cover including total cover. (Still need LoS). A hit does 2[W] and teleports the foe 1 sq.

Unrestricted Movement 12 Utility (Daily) - You and your allies within 10 ignore difficult terrain until the end of the encounter.

Binding Arrows 20th Attack - does 3[W]+Dex and slows target (save ends) for 1-3 targets. You can also choose to target squares and make a 1 square zone that slows creatures entering or starting their turn in it until the end of their turn. The zone lasts for the rest of the encounter.

For me it isn't the PP Features (though I do like Forest Walk), its the set up of the powers.
 

The info on the Silvestar above is missing 2 abilities:

Moonsparked (11th) When you spend an AP, all enemies within 5 cannot benefit from concealment or invisibility until the end of your next turn.

Moonfire 20th Attack: Divine, Healing, Implement, Radiant, Range 10. Stat v Ref, Hit: 4d10+Stat damage and all allies withing 5 squares gain hp = 1/2 your level + Cha mod. Miss:Half damage, bloodied enemies within 5 take Radiant damage = your Cha Mod.
 

How do Elemental Tempest PP and Dual Manifestation feat work together? Are you able to manifest 3 elements at once, or is there fine-print? If you can manifest 3 elements, does the third element (from Dual Manifestation) add in any way to the PP?

Otherwise Whirlwind Genasi with Dual Manifestation (Earth), Stormrider and Stoneguard sound good...
 

That's actually one of the questions I have as well.

Dual Manifestation (ET): You can use two elemental manifestations at the same time.

Double Manifestation (Epic Feat): You can manifest two different elements simultaneously.

Both only allow you to manifest ones you have. Dual Manifestation includes text about when/how you can change them, while Double Manifestation lacks such text. This looks a lot like 2 people writing different parts and notes not being compared well.

As writen it seems they do not combine.
 

Silverstar at 11 - immune to diseases carried by lycanthropes. All weapon/implement count as if silver.

abilities used for attacks associated with the pp is highest of cha, int, or wis.

16 - when you hit on an attack, allies within 20 gain +2 to sav. throws

tears of selune - if bloodied, attack does 3d10 + mod psychic damage. if not bloodied, target stunned.

moonglow - until end of encounter, darkness within 6 counts as dim light.

Cailte said:
The info on the Silvestar above is missing 2 abilities:

Moonsparked (11th) When you spend an AP, all enemies within 5 cannot benefit from concealment or invisibility until the end of your next turn.

Moonfire 20th Attack: Divine, Healing, Implement, Radiant, Range 10. Stat v Ref, Hit: 4d10+Stat damage and all allies withing 5 squares gain hp = 1/2 your level + Cha mod. Miss:Half damage, bloodied enemies within 5 take Radiant damage = your Cha Mod.
Thanks guys!
 


I've got another request, if you don't mind...

Could someone shed some light about the Morninglord PP?
What about the Spellguard Wizard PP?

Many thanks in advance!
 

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