[sblock=Drakeling Racial Traits]
Drakelings
Drakelings are the descendants of dragons. While many creatures carry a small amount of dragon blood, the drakeling has a dragon somewhere in his or her recent ancestry (rarely more than three or four generations back). Drakelings still have some mark of their draconic ancestry readily visible, such as scales on their shoulders, back and hands, small non-functional wings, or sharp teeth and claw-like nails. They also have some personality traits of dragons, and are usually arrogant and a little greedy. While drakelings can be any alignment, even the best of them are capricious enough that others are reluctant to trust them
Racial Abilities
Drakelings have the following racial traits:
- +2 Strength, -2 Wisdom, +2 Charisma; Drakelings are strong and have forceful personalities, but their heritage makes them impulsive and prone to find others beneath their notice.
- Medium: As medium creatures, drakelings have no special bonuses or penalties due to their size.
- Drakeling base land speed is 30 feet.
- Cause Fear (Sp): Drakelings can use cause fear once per day as cast by a sorcerer of their character level.
- Dragonblood subtype: Drakelings have the Dragonblood subtype (see Dragon Magic page 4).
- Select one energy descriptor (acid, cold, electricity, fire or sonic). The drakeling has resistance 10 against attacks with that descriptor. In addition, the drakeling may modify any spell with an energy descriptor to use that energy instead. The decision must be made when the spell is memorized. The range, area of effect and all other qualities (including secondary effects, the damage not caused by energy such as impact damage) or the spell remain the same – only the energy type changes.
- Darkvision up to 60 feet.
- Automatic Languages: Common and Draconic. Bonus Languages: Any (except secret languages such as druidic).
- Favored Class: Dragonfire Adept.
- Level Adjustment: +1
This text is
Open Game Content[/sblock][sblock=Draconic Senses Feat]
Draconic Senses [Draconic]
Your draconic blood grants you great sensory powers
Prerequisite: Cha 11, Dragonblood subtype
Benefit: You gain low-light vision and a bonus on Listen, Search and Spot checks equal to the number of draconic feats you have.
If you have three or more draconic feats you also gain darkvision out to 60 feet.[/sblock]
The Drakeling Paragon (Green Ronin's Arcana – Societies of Magic)
Hit Dice: D8
Class Skills: Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Nobility and Royalty) (Int), Profession (Wis), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex)
Skill Points at Each Level: 4 + Int Modifier
Code:
[b] Breath Draconic
Paragon Base Fort Ref Will Weapon Invocations
Level Atttack Bonus Save Save Save Special Damage Known[/b]
1 +0 +0 +0 +2 Dragon Tail, Fangs & Claws 1D6 --
2 +1 +0 +0 +3 Draconic Senses, Functioning Wings 1D6 +1 Dragonfire Adept level
3 +1 +1 +1 +3 Ability Boost (+2 Cha), Scaly Skin +1 2D6 +1 Dragonfire Adept level
[b]Evolved
Level[/b]
4 +2 +1 +1 +4 Dragonkin, Scaly Skin +2 2D6 +1 Dragonfire Adept level
5 +2 +1 +1 +4 Improved Energy Resistance 3D6 --
6 +3 +2 +2 +5 Fear, Scaly Skin +3 3D6 +1 Dragonfire Adept level
Class Features
Weapon & Armor Proficiency: Drakeling paragons are proficient with simple weapons, but not with armor or shields
Breath Weapon (Su): Drakeling paragons gain a breath weapon that they can use at will as a standard action. Each time you use your breath weapon, you can choose whether it takes the form of a 15 foot cone or a 30 foot line. This breath weapon deals 1D6 points of damage; a successful Reflex save (DC 10 +1/2 your total class levels + your Con modifier) halves the damage. As you gain levels your breath weapon’s damage increases, as shown on the drakeling paragon class chart.
You are immune to the effect of your own breath weapon (but not to other breath weapons that produce similar effects, even those of other drakeling paragons).
At 4th, 5th and 6th level, your cone shaped and line shaped breath weapon’s range increases by an additional five feet.
Draconic Invocations Known: At 2nd, 3rd, 4th and 6th level, a drakeling paragon gains new invocations known as if she had also gained a level in Dragonfire Adept. She does not, however, gain any other benefit a character of that class would have gained (lesser invocations, and so on). This essentially means that she adds the level of drakeling paragon to her level in dragonfire Adept wilder, then determines invocations known and caster level accordingly.
If a drakeling paragon has no levels in dragonfire adept, this class feature has no effect.
Dragon Tail: At 1st level you grow a thick muscular tail. You can use this tail to make a secondary attack in combat, dealing 1d6 points of bludgeoning damage.
Fangs & Claws: At 1st level your teeth and nails become harder and razor sharp, allowing you to use them as weapons. You deal 1d6 points of damage with your bite attack and 1D4 points of damage with claw attacks.
Draconic Senses: At 2nd level you gain Draconic Senses as a bonus feat even if you don’t meet its prerequisite. If you already have Draconic Senses, you can instead take any other draconic feat for which you meet the prerequisite.
Functioning Wings: At 2nd level you grow wings. These wings grant you a fly speed at twice your base land speed with average maneuverability. You can fly in light, medium or heavy armor, but not when carrying a heavy load.
Ability Boost (Ex): At 3rd level, an drakeling paragons Charisma score increases by 2.
Dragonkin: At 4th level, you gain a +4 competence bonus on Diplomacy check made to influence the attitude of dragons or creatures of the Dragonblood subtype (see Dragon Magic page 4). You are treated as a Dragon for the purpose of determining whether frightful presence can affect you.
If the character is already a 4th level dragonfire adept with this same ability, she adds the bonuses together.
Scaly Skin: At 3rd level, drakeling paragons develop scales all over their body, giving them better protection from attacks. Paragon drakelings receive a +1 to their natural armor class at 3rd, 4th and 6th levels.
Improved Energy Resistance (Ex): The energy descriptor resistance the drakeling has from her racial ability is doubled.
Fear (Sp): A 6th level evolved drakeling is able to use
fear as a spell-like ability once per day as cast by a sorcerer of its total class levels. This replaces the drakelings ability to
cause fear once per day.