Eccles
Ragged idiot in a trilby.
I can't just change my villains and zap 'em with touch and will save based spells, as it would be unfair.
They tend to leave their enemies dead behind them, so no future villains will know their incredible tendancy to avoid explosions. (Which is a shame, as I'm about to take them into 'Spider Queen, and there's a few good Evocation specialists in there who are going to get a very nasty surprise!)
Anyway, it's ultimately their decision, and if the guy playing the paladin wants to drop his AC by about 15 points by not wearing the armour and shields, then that's his hard luck.
The other silly thing is that I'm going to have 3 monks (or dual-class monks). Which includes all 3 of the party's front line fighters. So nobody in the entire party wears armour apart from the rogue. And he's only prepared to wear light armour.
Madness!
(Oh well. They're going to get torn up fast by City of the Spider Queen, if their previous tactics have been anything to go by! Keep an eye on the Story Hour; we should get there in a month or two!)
They tend to leave their enemies dead behind them, so no future villains will know their incredible tendancy to avoid explosions. (Which is a shame, as I'm about to take them into 'Spider Queen, and there's a few good Evocation specialists in there who are going to get a very nasty surprise!)
Anyway, it's ultimately their decision, and if the guy playing the paladin wants to drop his AC by about 15 points by not wearing the armour and shields, then that's his hard luck.
The other silly thing is that I'm going to have 3 monks (or dual-class monks). Which includes all 3 of the party's front line fighters. So nobody in the entire party wears armour apart from the rogue. And he's only prepared to wear light armour.
Madness!
(Oh well. They're going to get torn up fast by City of the Spider Queen, if their previous tactics have been anything to go by! Keep an eye on the Story Hour; we should get there in a month or two!)
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