Desdichado
Hero
What I didn't see mentioned, is that some players like to be essentially led around by the nose. Some players really want to be the decision makers, some of them want to coast through D&D as a relaxing type of activity.
You have to know your players before you decide on your strategy. All of the replies here have been geared towards very proactive characters, but a fair amount I've gamed with in the past are not like that.
When I DM, I don't plan much. I stat out some NPCs with a generator, including a few bad guys, and faceless spear carriers that the PCs can fight. I have a few maps in my folder that I can potentially use, and a few vague ideas of a monster, encounter, roleplaying scene, etc. that I want the PCs to meet up with during the session. Then I sit down to play and see what they do, plugging in these elements as it makes sense.
You have to know your players before you decide on your strategy. All of the replies here have been geared towards very proactive characters, but a fair amount I've gamed with in the past are not like that.
When I DM, I don't plan much. I stat out some NPCs with a generator, including a few bad guys, and faceless spear carriers that the PCs can fight. I have a few maps in my folder that I can potentially use, and a few vague ideas of a monster, encounter, roleplaying scene, etc. that I want the PCs to meet up with during the session. Then I sit down to play and see what they do, plugging in these elements as it makes sense.