dreaded_beast
First Post
Well it was bound to happen sooner or later, the last 2-3 encounters I ran for my player, I ended up fudging the dice in her favor.
We are playing a solo-campaign in the FR, and she has grown attached to her character, but the last 2-3 encounters were tougher than I imagined, so I had to fudge the dice to make sure she survived.
I think my player was genuinely scared, but I don't know how much I want to keep fudging the dice. I don't want her to eventually think that, she can't die because I keep fudging the dice for her. On the otherhand, this is a solo-campaign and the encounters are tending to lean on the tough side.
I want to put the fear of death in her, but if she is adventuring all alone, I can't think of a plausible explanation as to why someone would find her, let alone getting her to a cleric that can raise her.
The campaign area is composed of wilderness "hamlet" that has her home (a monk monastery), a wizard's tower, and a shrine to selune.
Any suggestions on fudging dice and putting the fear of death in a player in a solo-campaign?
We are playing a solo-campaign in the FR, and she has grown attached to her character, but the last 2-3 encounters were tougher than I imagined, so I had to fudge the dice to make sure she survived.
I think my player was genuinely scared, but I don't know how much I want to keep fudging the dice. I don't want her to eventually think that, she can't die because I keep fudging the dice for her. On the otherhand, this is a solo-campaign and the encounters are tending to lean on the tough side.
I want to put the fear of death in her, but if she is adventuring all alone, I can't think of a plausible explanation as to why someone would find her, let alone getting her to a cleric that can raise her.
The campaign area is composed of wilderness "hamlet" that has her home (a monk monastery), a wizard's tower, and a shrine to selune.
Any suggestions on fudging dice and putting the fear of death in a player in a solo-campaign?