Marx420
First Post
Hello everybody, long time lurker first time poster.
I was wondering if anybody else here has the player's roll all the dice as I do, I find this increases engagement by a considerable margin (Defense rolls when it's not their turn, attacks on monsters defense against spells [spectacularly funny fumbles here at times], rolls to see how tasty dinner was) and increases transparency to the absolute maximum without allowing for metagaming.
I still roll behind the screen for all things outside the player's purview, but sometimes I let them watch me roll for treasure when I'm feeling lazy and want to watch their lucky "rituals" for hilarities sake.
I also usually have a Co-DM or my sister to "audit" my performance/scrupulousness and add that layer extra layer of accountability that justifies the game as an entity unto itself. For mortality issues I keep the spare chars round, as if fairness is given prime precedence I find very few people distraught over losing their alter egos.
Anyone else operate similarly or am I just weird? I wholeheartedly agree with posters who would feel the game is cheapened by this "fudging" but can understand the angst of DM's whose cherished villain is put on the ropes far too early, but in these cases I make use of DM Fiat ala M&M and repay my impingements on "reality" with action points or the equivalent.
I was wondering if anybody else here has the player's roll all the dice as I do, I find this increases engagement by a considerable margin (Defense rolls when it's not their turn, attacks on monsters defense against spells [spectacularly funny fumbles here at times], rolls to see how tasty dinner was) and increases transparency to the absolute maximum without allowing for metagaming.
I still roll behind the screen for all things outside the player's purview, but sometimes I let them watch me roll for treasure when I'm feeling lazy and want to watch their lucky "rituals" for hilarities sake.
I also usually have a Co-DM or my sister to "audit" my performance/scrupulousness and add that layer extra layer of accountability that justifies the game as an entity unto itself. For mortality issues I keep the spare chars round, as if fairness is given prime precedence I find very few people distraught over losing their alter egos.
Anyone else operate similarly or am I just weird? I wholeheartedly agree with posters who would feel the game is cheapened by this "fudging" but can understand the angst of DM's whose cherished villain is put on the ropes far too early, but in these cases I make use of DM Fiat ala M&M and repay my impingements on "reality" with action points or the equivalent.
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